Author Archives: zinar7

Overture

 

Overture

Wow, I guess it’s been a bit a while since my last (proper) post [my recent round-up of Sonisphere 2014 aside]. Well, there’s a multitude of reasons as to why that is, but they largely boil down to me being TOO DARNED BUSY with one thing and another (some of which I’ll shed light on in today’s entry) and not always having the energy to update the blog with all the goings-on and extra-happenings that have been abound since April or so. Anyway, I’m here now to make amends, so let’s make the most of things while it lasts, yeah?

So, what has been happening? Well, I guess the major thing is that I’m now a PROPER ACTUAL DOCTOR (of philosophy) and stuff, and ‘Silly Hat Mode’ got activated last Wednesday at my official graduation ceremony in spectacular fashion.

SillyHatMode

I submitted my corrected thesis back in May; got things verified and checked in June or so; and I handed the final, darned thing in around a month or so ago to get stored in the University library to gather dust, spider’s webs and the weight of no-one looking at it. I’m all done! Four-plus years of research have come to an end, and last Wednesday, I donned silly hat and silly cloak and picked up an official certificate saying that I’m now a { Ph.D survivor } and that I can officially leap into action when the cabin crew of a transatlantic flight announce “Is there a Doctor on board?” and totally be no help at all.

AAAaaaaanyway, since there aren’t enough pictures of me on the internet wearing silly hats, here are some pictures from my PhD graduation. Hooray!

The downside to finally crossing the finishing line in the PhD Quadruple-Marathon was the almost simultaneous (if entirely coincidental) culmination of my funding as a Senior Research Assistant doing research into space debris; meaning that my era at the University of Southampton has, now, properly come to a close, almost ten years since I first begun this crazy journey through academia. Naturally, this has meant that I’ve – yet again – been thrust into the heady world of scavenging for employment, yet so far have had only minimal success in landing some gainful employment. I’m still trudging onward with (at least most of) my marbles still intact, and I’ll no doubt get somewhere in the end, but just making sure that chin is kept well and truly up has been the main priority over the last couple of months. #KEEPPUSHING, don’t give up, #PARTYHARD etc. etc.

PeepShowHard

Despite the fact that I’ve not always been 100% successful at keeping on top of things whilst I’ve been out of either gainful education or gainful employment, I’ve broadly been managing to keep myself busy with job-search endeavours but also filling time by delving evermore into a few creative projects: one of these has been a strategy-board-game-thing that I’ve been desperately hammering into prototype form on-and-off for a couple of months, but the one I’m most proud of (so far) was something known as ‘Project: Elephabric’ ~

Through a whole bunch of stress and last-minute artistic wrangling, 3-metres of burnt-orange cotton fabric, black fabric paint and some potatoes were turned into a badass, home-made Arabian wall-hanging to help decorate a friend’s “Arabian Nights”-themed outdoor party gathering thing.

All in all, I think I’m pretty happy with the outcome; I’m hardly the world’s most proficient artist, but hopefully the hand-painted flaws and imperfections add to the charm rather than distract from it. It also was my first-ever foray into the world of fabric-painting (not to mention the first time I’ve made potato-stamps in about twenty years) so given my relative inexperience, I think I can be pretty pleased with my artistic endeavours.

If nothing else, I managed to get the paint mostly on the fabric and not on myself, so I guess that’s progress of sorts, right?

Anyway, anything that is unrelated to elephants is irrelephant, so I must wish you farewell; at least for now. Godspeed, comrades!

[Zinar7]

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Sinister Sevens: Sonisphere 2014

Sevens_2

Okay, let me start off by making one thing clear: Sonisphere 2014 was just EPIC. For four days, Knebworth was host to wall-to-wall awesomeness, and I suppose that it’s now my job to try and boil that down into a short(ish) summary of all the rad stuff that happened, and the major outcomes of the festival. In that spirit, then, here’s a quick run-down of the seven bands I enjoyed the most over the course of Sonisphere 2014, along with the recounting of a few memories. Let’s crack on, shall we?

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1. Metallica [By Request]

Without a doubt, Metallica were the band of Sonisphere 2014. They may have shared headlining duties with the mighty Iron Maiden (and The Prodigy), but you could just tell that Metallica were going to be the band hitting the top gear. This was pretty clear once we entered the arena on Sunday morning to find that Metallica had completely torn down most of the main stage and replaced it with their own setup (and still hadn’t finished it, meaning that Gojira came on late). From the entire backdrop of video wall, the ‘D’ walkway out into the crowd, and the beach ball-deployment mechanisms (see later), Metallica meant business.

And what business it was. With a setlist constructed by the fans, Metallica By Request was always going to be some kind of monster and from the opening twangs of ‘Battery’, the show was unstoppable through ‘Master of Puppets’, ‘Welcome Home (Sanitarium)’ and onward toward more choice cuts from Kill ’em AllRide the Lightning…And Justice for All and Metallica [the Black Album]. Despite the popularity of Death Magnetic, the only songs extracted from beyond 1991 were ‘Whiskey in the Jar’ (which went down a storm) and the steamrollering ‘Fuel’, which led to one of the biggest sing-alongs of the night. Even “the new song” ‘Lords of Summer’ went down a treat, along with the standard classics like ‘One’, ‘Creeping Death’ and ‘Enter Sandman.

The master-stroke, though, comes in the final moments: out of nowhere, hundreds of black “Metallica by Request” beach balls fall from the heavens of the stage into the front of the crowd; ricocheting around the arena during the closing songs with gay abandon and a sense of universal glee shared by both band and audience. And heck, when { Metallica } are having this much fun, you know you’re in for a real treat.

p.s. SIT DOWN, LARS

KillEmAll

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2. Ghost (B.C.)

I’ll be honest: before Soni 2014, I’d only really heard of Ghost (B.C.) in passing. I’d only ever really encountered them visually, and so had (not unjustly) assumed that they were a standard Scandinavian black metal band after having seen their outlandish stage garb and semi-religious iconography. Oh, how wrong I was.

Earlier in the weekend, a friend described Ghost as “black metal channeled through surf rock,” and yet that doesn’t really reflect what Ghost is and are: they’re simultaneously the heaviest and not-heaviest band; a bizarre mix of style that you wouldn’t think would work on paper, and yet triumphs spectacularly. The band themselves are anonymous; five bemasked Nameless Ghouls providing the backing noise over which Ghost’s frontman vigilantly presides. Papa Emeritus (II), naturally, is the band’s lifeblood and conduit with the audience, yet he’s so unconventional a frontman that it’s almost refreshing how much an antidote the band are to the traditional ‘rock star’ image and caricature.

Throughout the set, Emeritus paced the stage with a gentle, faux-papal demeanour, gesticulating to the crowd like a preacher addressing his congregation. If the band’s fascinating music-scape is anything to go by, ‘congregation’ is an appropriate term to reflect the awe in which the Sonisphere masses drank in Ghost’s performance, undoubtedly winning over a large swathe of new followers; me included. Certainly, their foray through a handful of album tracks along with a cover of ‘If You Have Ghost(s)’, they most definitely affirmed their place as [my] “Discovery of Sonisphere 2014,” and guaranteed a place for their entire back catalogue in my ever-expanding music collection. (F)rock on.

IfYouHaveGhost

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3. Karnivool

I admit it, I ❤ Karnivool so hard. They’re a monumentally good live band, and one that seems to constantly be on tour in some form or other (this is the fifth time I’ve seen them in less than five years). Hitting the Saturn stage in the middle of Sunday, even I must concede that I was worried that the Vool’s meandering, progressive rock/alt-metal would wither in the daylight and without their ambient, atmospheric lighting and stage presence. I needn’t have worried, though, since the music – as ever – is perfectly capable of transporting you to a hypnotic, dreamlike world of robust prog-metal, regardless of the time of day.

Karnivool’s forty minutes on stage were woven from their typical headline set; drawing from 2009’s Sound Awake and last year’s Asymmetry albums. There are no surprises in the order, nor ad-hoc song changes; just the regular Karnivool machine delivering the tight, sonic experience that they’re expertly-programmed to output. Whilst fellow Aussie band Airbourne were vomiting forth faux-rock’n’roll and pre-planned ‘spontaneous’ acts of rebellion, Karnivool graced the Saturn Stage with maturity, charm and precision. Sound is the factor which holds it together.

Karnivool

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4. Babymetal

Of course, a lot of the pre-Sonisphere hype circulated about the inaugral UK (and European festival) appearance of “internet sensations” (yuk) Babymetal, and how they’d go down in front of a stoic heavy metal crowd that would, later in the day, be gearing up for real metal delivered by Anthrax, Iron Maiden and Slayer. The three girls from Japan were accompanied to the stage by projection of a tongue-in-cheek ‘back story’ video, heralding their status as the new Goddesses of Heavy Metal, before launching into album openers ‘BABYMETAL DEATH’, ‘Megitsune’ and ‘Gimme Chocolate!!’.

Of course, while Babymetal will forever be associated with The Girls, they’d be nothing without the juddering metal backdrop. The backing band provide the foundation for Babymetal’s cosmic stage presence; painting the musical stage on which The Girls sing, dance and cavort around with choreographed abandon. Inter-song solos and noodles from each of the members also goes light-years to proving that they’re not just a dance/pop band; they’re an (albeit constructed) machine of genuine musical talent and merit under the curtain of semi-contrived gimmick.

It’s a shame that, at least for the day, Babymetal could only grace the Apollo Stage for a fleeting half an hour, but it’s certainly enough to satiate the ravenous and (maybe) convince a few of the naysayers to rethink their stern opinions. Either way, for thirty minutes on a gloomy Saturday in Hertfordshire, we were witnesses to the arrival of the new Goddesses of heavy metal; and how refreshing that was. The revolution is here; the time is now.

BabymetalDeath

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5. Hundred Reasons

The assembled crowed at the Saturn Stage on Saturday afternoon felt small, but perfectly formed. After a few years of splitting-up, re-forming, playing comeback and anniversary shows, Hundred Reasons haven’t released new material for seven or so years. Sonisphere 2014 saw them going back in time twelve years, with a full rendition of their essential debut album, Ideas Above our Station; addressing a small but rabid fanbase who can sing along with every word.

Throughout their set, 100R looked for all the world like a band enjoying themselves. With each member now otherwise invested in other projects, the Sonisphere semi-reunion (they got together back in 2012 to do a few proper renunion shows to celebrate the Ideas… ten-year anniversary) had all the feeling of a weekend get-together rather than a run-of-the-mill show. Dutifully, Colin Doran’s lyrics soared over the backing provided by Hibbitt, Gilmour et al. and the voices of the assembled congregation, delivering an atmosphere worthy of a band in their heyday rather than one that’s been off the circuit for far longer than most of us would like.

If nothing else, Hundred Reasons reminded us why 2002’s post-hardcore soundtrack meant so much to so many, and convinced us (if we ever needed convincing in the first place) that the UK music scene is a poorer place without Hundred Reasons in it. Boys, you’re sorely missed.

ShatterproofIsNotAChallenge

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6. Max Raptor

…And the award for “Craziest Moshpit of Sonisphere 2014” goes to Max Raptor!

I’m not sure what I expected when I walked into the Satellite Stage tent to settle in for Max Raptor. What became clear was that, within seconds of launching raucously into their opening song, most of the central area of the tent was taken up by a frenzied [mosh/circle] pit that continuously ebbed and flowed with the motion of bouncing limbs and beaming smiles until well after Max Raptor had left the stage.

Not elsewhere across the weekend did I witness such a constant whirlwind of bodies, fervour and fun as during Max Raptor’s short (but sweet) set – the boistrous (but cordial) moshing throughout the show was accompanied by a jovial wall-of-death and, at one point, the sight of two guys dressed as 1970s long-distance runners sat on each others’ shoulders and jousting across the pit.

I wasn’t familiar with any of Max Raptor’s material before I saw them; even now, I’m almost tempted to keep it that way. Because, you see, to hear them on CD and in the manacles of a recording studio would ruin the memory of witnessing a true punk rock band being completely let off the musical leash for a festival show. They’re a band to see in the flesh, not just on record. Their debut album (Mothers Ruin, fact fans) might be the best ever written, but I’ll never know because I’ll never listen to it; nothing can compare to the real Max Raptor experience, smiles abound.

MaxRaptor

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7. Nirvana Defiled

I’m not sure what I was expecting to hear from Nirvana Defiled; a regular, main stage hardcore(ish) band [The Defiled] playing an 11pm show in a titchy tent as a Nirvana tribute band. I think, in the main, I was just hoping that they wouldn’t screw it up – having watched The Defiled play their regular set on Friday and not been bowled over, a friend and I headed into the Bohemia Stage on a high and settled in to watch the potential car crash of the same band attempting to raid the Nirvana back catalogue. Instead, what we got was one of the most enjoyable musical experience in recent memory, and hats well and truly eaten.

Nirvana Defiled took to the stage in complete costume – ragged cardigans, plaid shirts, pink hair, bras and baseball caps; even with the other (redundant) member of the four-piece The Defiled dolled up in drag as Courtney Love being pushed around in wheelchair – before belting into a perfect rendition of ‘Breed’. For the remainder of the show, The Defiled crushed through the likes of ‘In Bloom’, ‘Negative Creep’, ‘Rape Me’ and ‘Heart-Shaped Box’, before sending the entire tent into a mass frenzy with an intense rendition of the obligatory ‘Smells Like Teen Spirit’ before exiting the stage and leaving genuine smashed guitar all over it.

It may now be twenty years since Kurt left this world, but for forty or so minutes in Knebworth, late on a Sunday night, Nirvana were alive and well and full of the kind of reckless energy that took them from mere rock band directly to musical legend. And, without a shadow of doubt, it was glorious.

SmellsLikeTheDefiled

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So there we go; my brief (if a little late) review of most of the awesomeness from Sonisphere 2014. Honorable mentions should also go to all of the other bands I managed to watch over the course of the weekend: Hounds, Atari Teenage Riot, 65 Days of Static, Anti-Flag, Limp Bizkit, The Prodigy, Fort Hope, Centiment, The Virginmarys, Alestorm, Deftones, Devin Townsend Project, Reel Big Fish, Alice in Chains, Kerbdog and The One Hundred. Special mentions should also go to the ‘extra-curricular’ activities over the weekend, from the Official Unofficial Sonisphere Bin Joust International Invitational to the Toolbox Hill-Descent Masters. For four or so days, my life was filled with music and other tomfoolery, and it was spectacular.

Thanks, Sonisphere; you were awesome. Same time next year, yeah?

[Zinar7]

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Light Resolve

LightResolve

Okay, so I’ll come clean: I haven’t been loads brilliant at keeping up with my New Year’s resolutions nor my own, unwritten, plans for the beginning of 2014. Stuff has just kind of not happened the way I thought it would, and I’m a little bit behind with all of my goals.

After maybe a few weeks of feeling pretty darned rubbish and moping around like a sad panda, I’m determined not to let my stupid ambitions get in the way of feeling good with myself and resolve to use my hands to punch through the Wall of Awesomeness rather than to wipe the Tears of Inadequacy from my eyes. So, maybe it’s time to evaluate a little better what I want to get out of my (near-) future and where I want to be in life.

Perhaps I’m not so good at setting my own goals; and even less good at dealing with the disappointment when I inevitably don’t get along as far as I thought I would. Doing so usually leads to a whole bunch of internal disappointment, where I attempt to assess myself against some invisible barometer which marks my { contribution to society / likeability amongst my peers / perceived ‘success’ by people I don’t know } and inevitably come up short. A considerable problem I have is that I try to do too much – I try to live up to this unachievable role as someone who has a broad range of interests and talents, and who must maintain a grasp on all of these things at all time. I feel a compulsion to be ‘that guy’ who

[ plays all the video games ] / [ watches all the films ] / [ does all the music ] / [ makes video game costumes ] / [ does in-line skating ] / [ watches all the motorsport ] / [watches all the ice hockey ] / [ knows all the space stuff ] / [ does blogging and reviews and stuff ] / [ plays all the board games ] / [ does the whole ‘research’ thing ]

that I often appear to put a whole ton of unnecessary pressure on myself to keep active in all areas all  of the time; and if I’m not (or I just have a lazy day not moving forward or practicing any particular aspect) I tend to feel like I’ve wasted a day, a week, a year or however long. I feel an urge to see myself merely as a catalogue of statistics: someone who has +6 in Obscure Star Wars Facts and +4 in Playing Adventure Games – so much so, that if I feel like I’m doing something that I feel isn’t “improving” me in some way (or helping to benefit someone else), then I tend to get frustrated and anxious; as if the time could be better spent on something that is helping myself or others.

Now, this is pretty irrational, since Life inevitably must be filled with things that must be done irrespective of whether you want to or not (like, ‘doing the washing up’ or ‘burying the body of a deceased family pet that was accidentally put in the microwave by accident’). This can mean that I get frustrated quite quickly when I’m doing something that should be improving my Stats but – for whatever reason – isn’t delivering; maybe because I’m trying to overcome a particularly difficult task in my research or hitting a difficulty wall in a video game I want to complete/succeed at. In this respect, I don’t think I do so well with failure or rejection: I tend to reflect on the lost time more than on the lessons learned or the positive steps which were made along the way. For this reason, I’m quite sensitive to criticism or rejection, and I find it difficult to cope with situations that set me back in my goals; be it as cosmic-ly meaningless losing (unsaved) progress in a Word document or dying in a video game and having to go back to the beginning of the level. These clearly aren’t big things in the Grand Scheme, but they clearly trigger something in my brain that sparks anxiety and frustration beyond levels that are considered ‘normal’.

I also find myself worrying a lot that I’m not living up to the visions or expectations of the people I know (and the people I don’t): am I being everything I can be, that they want me to be, or that I deserve to be? What do I base this judgement upon?

I often tend to place unrealistic expectations on myself; usually based on some notion of what I expect people expect of me. Usually, these are far in excess of what people really expect; yet my brain thinks that, short of securing world peace or curing every disease know to man, everyone will have a persistent disappointment in me, everything I do an what I represent. I constantly find myself searching for what people want me to be rather than just being the best person that I can be (and not worrying if it’s not good enough for everyone else). In this respect, the Jimmy Eat World song ‘The Middle‘ (on their 2001 album Bleed American) is, perhaps, perfect for describing how I should approach the thoughts and opinions of the world around me:

Hey, don’t write yourself off yet
It’s only in your head you feel left out or looked down on.
Just try your best, try everything you can.
And don’t you worry what they tell themselves when you’re away.

Hey, you know they’re all the same.
You know you’re doing better on your own, so don’t buy in.
Live right now.
Yeah, just be yourself.
It doesn’t matter if it’s good enough for someone else.

Just do your best, do everything you can.
And don’t you worry what the bitter hearts are gonna say.

[Jim Adkins / Jimmy Eat World]

Much of the time, I tend to do the polar opposite of putting myself on a pedestal – I put everyone else on one, then feel them peering down at me like towering, relentless critics; even people I don’t know and who haven’t done anything spectacular to warrant an ivory tower. I feel like an underwhelming nobody; someone who tries hard and is always in the running, but who fails to deliver and achieve ultimate success when it really comes down to it. I need to know and respect the limits of my talents/skills; to be aware of where the extent of my skills is and not to punish myself for not being able to push beyond them or not being able to be as good as someone else at, say, Olympic sprinting or nuclear physics – some people are good at some things; others at other things. I can’t excel at literally everything I put my hand to, nor do I need to. If I did, I wouldn’t be imperfect and, more importantly, I wouldn’t be human. 

Light painting by Darren Pearson http://www.dariustwin.com/

Light painting by Darren Pearson
http://www.dariustwin.com/

Maybe I need to develop more of a thick skin to deflect perceptions that I’m a failure or a disappointment, or an anti-missile system that automatically takes down potential criticism (no matter how minor) before it begins to work its way under my skin to erode my self-confidence. Certainly for the sake of my health and sanity, I need to worry less. I need to live in the NOW and not concern whether it’s effective use of time in the grand scheme of things; just to do the things that make me happy, and to be comfortable with who I am and what I stand for. I need to take life more as it comes rather than trying to second-guess what it is I’m supposed to be.

To continue the proliferation of music lyrics in this post, there’s a fantastic quote from ‘The Hero Dies in this One‘ by The Ataris (on their 2003 album So Long, Astoria), which I reproduce here:

The hardest part isn’t finding who we need to be; it’s being content with who we are.

[Kris Roe, The Ataris]

And yes, I think that’s my greatest challenge for this year: to not race and rush to live up to some unattainable vision of myself, but to be happy with who I am and where I fit in with everything. I may not be perfect, but I’m more than just a jumbled collection of matter; with all the faults, feelings and faculties that that entails. And that, ladies and gentlemen, is all that matters.

[Zinar7]

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Interstellar

Interstellar

It’s been a little while since I properly posted here. So what have I been up to?

Well, I’m still plugging away at my post-doctoral research, trying to push through the wall of Academic Sucess & get my own research paper published and working on a bunch of ‘space’-based infographic-type display materials for some of the University’s outreach and public engagement events that I’m involved in; the latter of which I’m going to show off here because I can.

From some of the space debris work that @spaceman_ben and I have been involved in, I’ve constantly been looking for engaging, and interesting, ways to communicate some of the information that we’ve collected about the current state of Earth Orbit and to inform the general public about some key facts about ‘Space’. There’s a lot of cool, interesting and captivating infographic posters floating around the internet; and I thought I’d put my hand to coming up with some for myself. Some of my inspirations were:

I designed and produced each one from scratch (well, after making a template myself for the style of the graphic) in CorelDraw X4; collating some of the data on active spacecraft and debris drawn from the Union of Concerned Scientists’ Satellite Database and the public catalogues of space objects (SpaceTrack // Celestrak). Some of the results are also from the EU space debris project ACCORD which I’ve been contributing to, along with results from debris simulation results from the University of Southampton’s space debris model, DAMAGE [Dr. Hugh Lewis]. It’s been pretty fun; turns out I quite like doing graphic design and getting to funnel a little bit of creativity into my regular (research) job. 

Anyway, without further ado, here they are (I, II and III):

I. SPACE: 2014 |

Larger Version: http://bit.ly/1llwe4T

Larger Version: http://bit.ly/1llwe4T


II. SPACE DEBRIS |

Debris_InfoPoster_LR

Larger Version: http://bit.ly/1lltche

III. EARTH ORBIT | 

Larger Version: http://bit.ly/1cPNSsR

Larger Version: http://bit.ly/1cPNSsR

Each poster is (IRL) at A0 size, approx. 84 x 59 cm, which is pretty big. Since the (original) files (output at like 600 dpi) were MANY MEGABYTES big, I cranked the resolution down a tiny bit to upload them here. If you want to download the super-high resolution [600 dpi; warning: large file size], then head over here:

Download full versions:

I | Space: 2014 (.png, 6640 x 9492 pixels, 4.4 Mb)
II | Space Debris (.png, 6640 x 9492 pixels, 5.4 Mb)
III | Earth Orbit (.png, 6640 x 9492 pixels, 4.4 Mb)

Hopefully they should be winging their way to the printer’s office very soon and all ready in time for Southampton Science and Engineering Festival, which is just under a month away. I feel fairly proud of the end result (so far, at least), so hopefully I’ll feel even more pride once they’re turned into actual, physical things that I can hold in my hand/hang up on the mantelpiece/etc.  Either way, it was a monster effort and a massive time-sink to make and edit then around my regular research responsibilities, so I’m fairly pleased that they’re at a point where I can shove them out of the door and not keep tweaking them indefinitely like the perfectionist that I am.

Not sure what my next creative project will be quite yet; I’m toying with the idea of designing a card+dice game based on WWII air race/dogfighting, but that’ll need some further thought before I thrust myself into the endeavour. In the mean time, I will ponder.

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Anyway, that’s all the proper stuff that I wanted to say; I shall finish up by sharing some of my most-recent playlists, cataloguing the soundtrack to 2014 so far.

I therefore leave you with these014/01 – Black Sails to the Wind (folk metal);  014/02 – Flextronix (electronic/indie lo-fi). Onwards to glory!

Playlist_01401

Playlist_01402

[Zinar7]

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Sinister Reviews #13: Indiana Jones and the Last Crusade – The Graphic Adventure

IndyTop

Genre: Point-and-Click Adventure
Platform: PC (version tested), Amiga, Atari ST, Mac
Release Date: July 1989
Developer: Lucasfilm Games
Publisher: Lucasfilm Games

Way back at the beginning of January, I made a promise to ‘Play More Point-and-Click Adventure Games (at least one per month) and Blog About Them.‘ As such, I felt that it was appropriate for my first adventure game, er, adventure to delve into the depths of time and unearth a relic that’s almost as I am and, as such, has long-since been forgotten by all but adventure game connoisseurs. With that in mind, for January’s point-and-click odyssey, I decided to dust off LucasArts’ Indiana Jones and the Last Crusade tie-in adventure, plunder its nostalgic treasures, and see what comes out in the wash.

IndyLstCrsde_1

IJLCTGA finds LucasArts (then still known under ‘LucasFilm Games’) still very early in its adventure game career and it most certainly shows; not only graphically, but also in terms of writing, puzzle design and overall vision. That’s not to say that it’s a complete Neanderthal – indeed, IJLCTGA marked the introduction of the now-classic ‘Look’ and ‘Talk’ verbs to the LucasArts canon of adventure games – but, in comparison to the later SCUMM-engine classics of Day of the Tentacle and Sam and Max Hit the Road, it’s almost neolithic. Individual scenes and areas are sparse with objects to interact with, little in the way of deep conversation with NPCs, and experimentation with items isn’t rewarded with witty asides or funny dialogue in the same way that later games took so much pleasure in delivering. Despite the fabulous basis provided by John Williams’ superb score for the Last Crusade movie, music isn’t the IJLCTGA‘s strong point either (you’ll go forever without hearing a note, then some scenes have sound) but at least the primitive pixellised graphics show some solidity; even if Indy tends to stand out from the pretty backgrounds kind of like the cartoon archaeologist that he is in the movies.

That being said, the skeleton of the classic adventure game system is alive and well, and the constant back-and-forth of trailing between areas, picking up items and hulking them around in Indy’s TARDIS-like pockets will be immediately familiar to anyone who’s played an adventure game. As such, it’s easy to get going straight away and plough right into the adventuring; which is good, because you’re thrown in pretty much immediately without an introduction or prologue, save for a brief ‘third wall’-breaking message from Indy: “Hi, I’m Indiana Jones. Welcome to my game.”

IndyLstCrsde_9

Not that you really need an introduction, given that the game accurately (if rather broadly) follows the major events of the third Indiana Jones movie. Although this breeds familiarity and instantly lets you dive into the main game, this seems to come at the expense of a proper, three-dimensional story and character development; neither of which can be found here. The story can be subjective, though, depending on certain actions: in some playthroughs (depending on what you do at various times) you’ll visit particular scenes and areas from the movie; in others, you might skip them entirely. There’s also a comedy of inconsistencies: for example, you’ll solve a Führer-based puzzle in Berlin by replicating the movie exactly; but in the Grail Temple, reaching for the obvious wooden cup isn’t necessarily the correct choice.

In fact, the movie’s pivotal point is warped beyond recognition, such that is literally random as to which is ‘true’ Holy Grail; unless you happened to stumbled on the entirely missable clues from way earlier in the game and unintuitively piece them together to work out the solution. If not, then you’ll have to keep re-playing the whole of the Grail Temple until you magically stumble across the correct Grail; which, as you can imagine, is a whole barrel of laughs if you choose poorly and have to replay the same three puzzles through up to ten times). It’s just another inconsistency in a game that often feels like a patchwork of ideas, crudely glued-together and shoved out of the door without the addition of any sort of depth or bolstering of either the gameplay itself, the overarching story or the playability of certain sections. A victim of its obligation to coincide with the release of the Indiana Jones and the Last Crusade movie? Perhaps.
Yes, because that's the rational thing to do when you've just crashed a biplane into the side of a house.

Yes, because that’s the rational solution when you’ve just crashed a biplane into the side of a house.

Naturally for a movie blockbuster, the original source material piles action on thick-and-fast and, so, it’s not surprising that this bleeds into the tie-in game. Where later LucasArts games held a strict rule that death was unattainable, the final third of the IJLCTGA descends into a mess of mandatory arcade sequences and scruffy 2D melee and aerial combat where you’ll see your fair share of ‘Game Over’ screens: take a wrong step, and you’ll be sent back to the title screen to re-load your latest game save. I’m led to believe that the combat sequences around Castle Brunwald and the escape from Germany can be avoided (with suitable dialogue choices within some of the sprawling conversation trees that develop when you cross a Nazi guard), but I rarely had such luck even when re-loading and repeating interactions to find each guard’s weak spot. Each time, you’re thrown out of the immersion and into a deep pond of frustration; the onset of each combat sequence inevitably leading to the ‘Game Over’ screen  and the loss of yet more patience.

The primary problem (aside from often-ridiculous difficulty spikes and sometimes-incomprehensible juxtaposition in context of the rest of the game) with mandatory arcade sequences in adventure games is that they tend to detract from the main thrust of the game; story-based point-and-click adventuring. I have to admit that I was forced to resort to the (lifesaving) Universal Hint System on more than a handful of occasions in order to circumnavigate the game’s second half of crippling, frustrating action segments. Whilst I relied on a complex web of savegames around Castle Brunwald and only sparingly leant on FAQs, the soul-crushing escape from Germany – and string of unskippable guard interactions – was enough to force me to throw trial-and-error out of the window and rely on a helpful walkthrough merely to save me (or my PC) from violent injury. The end result is that you end up feeling somewhat ‘robbed’ of an adventure game; so forceful is the game’s abandonment of traditional point-and-click action halfway through in exchange for sub-par arcade-style progression.

You'll see your fair share of these

You’ll see your fair share of ‘Game Over’ screens: don’t say I didn’t warn you.

Of course, it’s easy to criticise IJLCTGA with the benefit of twenty years of progress in video game design. I guess the problem is you can’t judge a twenty-four year-old game by today’s standards; no matter how you look at it, it just won’t add up. Considering IJLCTGA in the context of PC gaming (and, in parallel, the entire point-and-click genre) largely still in its infancy, it’s easy to see the influence it’s had in setting some of the key themes for the entire genre and, those pesky arcade sequences aside, there’s a solid adventure game buried amongst the archaelogical rubble.

As I hinted at in my opening sentences, Indiana Jones and the Last Crusade has somewhat been eroded by the ravages of time and, much like Dr. Jones in his most recent movie outing, Indiana Jones and the Last Crusade defiantly shows it age. However, like any archaeological artefact, look hard enough and you’ll find some gold beneath the grime, and there’s a sprinkling of (albeit somewhat primitive) charm to be found among the frustrations. The arcade sequences will always feel like a punch to the stomach, but there’s some fun to be had when you’re let loose to point-and-click to your heart’s content. Remember: it’s not the years, honey, it’s the mileage.

[Zinar7]

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Asymmetry

Blog

Okay, so it seems that 2014 is charging ahead like a tasered bison and – aside from my declaration of a few Resolutions for 2014 – I haven’t marked my blogging copybook much since the turn of the calendar; a glitch I intend to rectify right here.

It’s been a fairly tough few weeks, and I’m not entirely sure why. I don’t know where my energy, excitement and exuberancy has disappeared to since the Xmas period, but I seem to be all out of everything right now. Perhaps it’s kind of a a void that’s opened up since I finally handed in the fruits of four years of work; a kind of anti-climax and the appearance of a complete lack of direction. I think that I expected some sort of epiphany or revelatory experience once I’d handed in The Thesis – like, as if the planets would align and my path ahead in life would suddenly be made clear and that I’d forge ahead with doing what I want to do and being what I want to be. Alarmingly though, the opposite is true: what am I supposed to do now? What’s expected of me? Who am I supposed to ‘be’ and why? Perhaps it’s simply the absence of something that’s occupied my head for four years that all those other feelings – the thoughts of insecurity, the lack of major life goals and the mountain of self-criticism – come to the fore and are no longer being shouted down by the noisier stresses that previously inhabited my brain. It’s little like emerging from a damp, dingy cave (made of Thesis-writing and headdesk) only to emerge into the sunlight to discover that it’s no warmer, dryer or less full of headdesk than where you were before; except now there’s a whole lot more of it, too.

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Perhaps it was simply optimistic to think that everything would be a magical, rosy picnic once The Thesis was done, but when you’ve worked so hard on something for so long, it’s a natural feeling to feel some level of relief once it’s gone; I just thought it might last longer, that’s all. I’ve never been particularly good at embracing Change or shake-ups in life, although it must be said that I have learned how to be fairly adaptable to such change when it’s been forced upon me and to hollow out my comfortable life in whatever new regime. Right now, though, I’m in this sort of Limbo state of existence; halfway between a past life and some future one; all direction lost in the fog. The reference to Limbo (the video game) is more than just casual, since most of the inside of my brain currently feels a bit like a dark, atmospheric world that’s out to get me and I feel no more prepared for it than a nameless boy sent forth into it to seeks answers to questions that aren’t yet fully formed.

I’m more than a little aware, at the moment, of the passage of time. It seems to be rocketing by at quite a pace, and I’m becoming increasingly anxious that it won’t be too long before I’m due to be thrust out of my current job potentially into a gaping chasm of (at the moment, at least) Unemployment. I’ve been preparing a few steps towards establishing some sort of job, but haven’t really started Employment Quest™ properly in earnest; largely because I have no idea what I want to do. Sure, I guess I still have dreams, but I’ve lost a little faith in my abilities such that I’ll feel like a fraud if I tried making inroads towards them; and would be disheartened by the rejection when it inevitably came. I’m not scared of Change per se, but whilst I keep drawing a complete blank when pressed about what I’d like to do with my life it feels impossible to know where to start looking.

I suppose that’s the nub of the problem: I generally feel adrift. I’ve been happily pottering downriver in my boat, doing my best to bail out water that’s seeping through the hull and trying to avoid getting drowned in the rapids, such that now I’m in the open sea, I’ve lost all will and direction to figure out which island to visit first. Guidance about the correct path in life can only really come from within, but I’m struggling to decipher my true thoughts and feelings from amongst the deafening noises of doubt and self-criticism. There’s a general sense that I’m merely treading water in many aspects of my existence and function in my own little world; not really contributing to any firm Life Plan but simply trying to exist from one moment to the other without sabotaging my own sails or totally capsizing.

limbo-6

Of course, this is just a sticky patch. I’m aware that this is likely only a temporary period of feeling absolutely, truly mediocre and that I shall soon, with any luck, have my courses set for exciting destinations and rip-roaring adventures. If anything, I just need to keep trudging on through the viscous, gloopy treacle of insecurity and indecision. Perhaps, once I feel like I’m making progress with anything (from career opportunities, to actual research work, to getting my research paper[s] published, to passing my viva, to being more comfortable with myself and my appearance, to figuring out what makes me properly happy in life), all of the other pieces will start to fall into place and I’ll be able to make progress elsewhere, too. But, while I’m still feeling adrift and distant from everyone and everything, summoning the energy to start sailing  anew each day is a constant struggle; followed by fresh disappointment when night-time comes and I feel no closer to dry land. A lifetime on the waves ain’t no place for a steely landlubber, and this dainty swab thinks it’s high time he found harbour.

There’s a lighthouse out there somewhere I’m sure; I just need to make sure that I don’t needlessly sail myself into the rocks before I stumble across it.

[Zinar7]

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Sinister Sevens: Resolutions 2014

 

Sevens_1

Right, it’s that time of year; that time when people reflect on the past and vow to make positive changes for the future. A day late and a dollar short, I don’t usually go in for New Year’s resolutions; but since I managed to nudge The Thesis into touch at the end of 2013 and I’m keen to put in place a robust post-Thesis regime, I’m determined to make the start to 2014 a positive one and this means that it’s time for some challenges.

So, in the spirit of coming up with a bunch of things I’ve like to get done in 2014, here I’ve come up with a short, seven-heavy shortlist of the major challenges I’d like to overcome in the coming year. Let’s do this!

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1. Get Fit.

The importance of this first resolution cannot be underestimated. It’s not so much about getting fit per se, but at least getting my mis-shapen body back to something resembling slimness: I’ve got a ton of clothes that my tummy has grown too large to fit in properly (including an awesome assassin/pirate coat) that I would like to wear more often, which therefore means application of the following sub-resolutions:

1 (a). Go out inline skating more often.
1 (b). Do more skanking to ska-punk songs (skankercise).
1 (c). Eat less crap.

Of course, these remain fairly vague and without any particular time constraints or individual goals, so I will qualify my resolution by aiming to do each of them at least once a week, with a more permanent focus on maintaining resolution (c) at something approximating 100 % of the time. Looking at the wider picture, I’d like to be able to fit (and look good in, though that’s a far more ambitious/impossible task) my new assassin/pirate coat by, say, March, and to still be able to wear it on Xmas Day 2014 without it feeling very much like a whale that’s been squeezed into a corset. Game on.

2. Play More Point-and-Click Adventure Games (at least one per month) and Blog About Them.

and

3. Read More Books (at least one per month) and Blog About Them.

By no means a surprise, Resolutions Two and Three are a natural response to the sudden increase in free time (and motivation) that I anticipate will come my way now that I don’t spend every waking – and unwaking – moment either fretting about The Thesis or busily doing it. When I first realised that I couldn’t do all the leisure activities I wanted to do when I entered the world of academia, ‘books’ and ‘point-and-click adventure games’ were among the first things to be abandoned, much to my sadness. As such, the number of books I’ve not read, and adventure games I’ve not played, have been steadily increasing and the time to stop the tide is now.

To guarantee my commitment to both causes, I’m vowing to write reviews and thoughts about both here: an adventure game review once per month, and a bi-monthly post describing my thoughts on two books. Even if no-one reads them, I hope they’ll encourage me to look at storytelling media in a more academic light and to contribute my own thoughts to literature and video game criticism.

4. Make a Gordon Freeman Costume.

This. This is happening.

There’s no particular reason why; only that I’ve kept meaning to do it for years and years and years, and that I’ve got the right beard and the right glasses to justify cosplaying as video games’ most famous silent protagonist. Since there’s no better motivator for making a costume than needing a costume for a convention, I’m also resolving to have it ready and made by May in order to head to either to the London Film and Comic Con or the MCM London Comic Con dressed in Dr. Freeman’s HEV suit from Half-Life; made even more poignant given that (hopefully) I will also be a fully-qualified PhD scientist by that point as well. It’s ambitious and achievable, and my enthusiasm for getting this done is remarkably high right now. To the workshop!

5. Properly Give up Coffee and Alcohol.

I think most people now are aware that I don’t drink alcohol because of the bad effects it seems to have on my body (specifically bad effects meaning ‘having an intolerance to digesting/assimilating it’ bad effects, not ‘holy shit I drank so much last night’ bad effects) but, disappointingly, I appear to be developing similar problems with respect to drinking highly-caffeinated beverages as well. So, in the interests of trying to keep myself just about as healthy and not making myself really ill from just one cup of coffee or one pint of cider, I’m hitting the nail on the head and removing them from my diet (and conscience) altogether. I’d love to inbibe both, but it’s just a sad fact that my body won’t handle it anymore so I have to stop 😦

6. Watch at Least 52 Movies from my Project 500 list (one for each week of 2014).

A few of you may be aware of my ongoing Project 500 film challenge to watch every one of the five-hundred greatest movies as selected by Empire magazine in a special feature that they published a few years back. 2011 and 2012 were prolific years for film-watching, but 2013 was comparatively fruitless and little progress was made. For 2014, I’d like to kick that back into gear by watching at least as many ‘great’ movies as there are weeks in the year: I’m currently on 360/500, so I’m aiming for 52 more movies from the list which will take me to 412/500. Of course, I’m still not closing in my 500 target just yet, but hopefully the process will once again reveal more of cinema’s treasures that I’ve managed to miss in my film-watching career thus far; it’s not about the destination, it’s about the journey.

7. Be Happy 100% of the Time, No Compromises.

This is an obvious one, really. Too often in 2013 was I feeling down, depressed or lonely; feeling adrift in the world and yet not making positive steps to change that. Well, I’m aiming for 2014 to be one of happiness, contentment and satisfaction, and not one of regret or self-pity: no dwelling on mistakes, no having regrets, no moping around; just a positive outlook and a willingness to make changes in areas I’m not happy. It sounds like a small thing, but to me it’s a big thing; probably the most challenging thing on this list altogether.

In many ways, Resolution Seven is just a commitment to Be Better At Stuff and Not Being Sad. It’s essentially the ultimate trump card, but also the easiest pitfall to fall down and the simplest resolution to dismiss or break. Hence, by writing it down here I therefore commit myself to keeping it through a written contract and through the rule of New Year’s resolutions that if other people know about them then it’s harder to just ignore them and pretend you never made them in the first place. So, with that in mind, I wish both you and I a happy, prosperous and glory-filled 2014; may we all be carried upon the backs of soaring dragons to a magical world of merriment, success and inexhaustable supplies of Toblerone. Godspeed!

[Zinar7]

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Sinister Reviews: Best of 2013

2013

As the new year approaches and 2013 draws to a close, it’s just about time for my annual review of the good, bad and ugly things from the past year (for reference, here’s my one from last year).

It’s been an eventful year: from finally finishing The Thesis and handing in the beast to partying hard at the likes of Iron Maiden, Black Sabbath and Knife Party; from jetting all around Europe on various work-related shenanigans, to gallivanting up and down the country to visit family, friends and loved ones; from finding gainful employment in academic research, to presenting that research at various important conferences and meetings including the UK Space Conference and the European Conference on Space Debris; from all of the good times with spent with the ones I love, to the lessons learned and the personal growth. 2013 has been spectacular, like a bright star in the night’s sky.

There’s a lot to wrap up so, without further ado, let’s boogie:

Mov

Best Movie ~ RUSH. Ron Howard, you did F1 proud.
Runners-Up ~ Wreck-It Ralph,  Alan Partridge: Alpha Papa, Star Trek: Into Darkness, The World’s End.
‘Didn’t Think Would be Good but was Actually Brilliant’ of the Year ~ Robot and Frank.
Movie Performance of the Year ~ Daniel Brühl getting Niki Lauda’s mannerisms down to a tea. Well played, Brühl.
Runner-Up ~ Tim Key as the flawless Sidekick Simon in Alpha Papa. “I think I handled it pretty well.”
Most Disappointing Movie of 2013 ~ I don’t think I went to see any bad movies in 2013. Sure, The Great Gatsby could’ve done with a few more car chases and buildings blowing up, but it was still pretty damned good.
Unnecessary Movie Sequel of the Year ~ A Good Day to Die Hard.
Debatable Physics of the Year ~ Gravity. Great film, but even the most die-hard fan must admit that the science is a little, well, shaky.
Best TV Show ~  Game of Thrones season three. That show just keeps getting better and better
Runners-Up ~ Top GearWeekly Wipe, The Ambassadors, QI.
TV Moment of the Year ~ Game of Thrones‘ Red Wedding. Nothing can ever compare. So many feels.

Review_Games

‘Didn’t Get To Play But Really Want To’ of 2013 ~ Assassin’s Creed IV: Black Flag, Tales of Xillia, The Legend of Zelda: A Link Between Worlds, The Stanley Parable, Broken Sword: the Serpent’s Curse, Gone Home, The Cave, Puppeteer.

Best Mainstream Game ~ Grand  Theft Auto V. So ambitious, so entertaining, so perfect.
Runners-Up ~ Ni No Kuni: Wrath of the White Witch, Bioshock Infinite.

Best Downloadable Game ~ Papers, Please.
Runners-Up ~  Organ Trail: Director’s Cut, DLC Quest, Lilly Looking Through, Anodyne.

Disappointment of 2013DuckTales: Remastered. It promised so much, but couldn’t deliver.

Video Game Character of 2013 ~ Trevor (Grand Theft Auto V). Unhinged, uncompromising, unbelievable.
Runner-Up – Elizabeth (Bioshock Infinite).
The 2013 ‘Development Hell’ Award ~ Team Ico’s The Last Guardian. Perhaps the rise of the PlayStation 4 will finally give us a release date to get excited about.
The 2013 ‘Hidden Gem’ Award ~  Lilly Looking Through: a delightful (but short) point-and-click adventure game, funded through Kickstarter and brought to life by Geeta Games.

Review_Music

Best Gig ~ Iron Maiden (London O2 Arena).
Runners-Up ~ Karnivool (Portsmouth Wedgewood Rooms), The Ataris (Southampton Joiners), [spunge] (Southampton Cellar), Knife Party [Haunted House] (London Brixton Academy), Black Sabbath (London O2 Arena).
Best (Rock/Metal) Album ~ Turisas – Turisas2013.
Runners-Up ~ AFI – Burials, Queens of the Stone Age – …Like Clockwork, Biffy Clyro – Opposites, Karnivool – Asymmetry.
Best (Electronic/Dance) Album ~ Daft Punk – Random Access Memories.
Runners-Up ~ Kavinsky – OutRun, How to Destroy Angels – Welcome Oblivion, Anamanaguchi – Endless Fantasy, Nine Inch Nails – Hesitation Marks, Chipzel – Spectra.
Disappointment of 2013 ~ Alkaline Trio – My Shame is True. Not bad, just disappointing.
Mash-Up of the Year ~ Isosine – ‘Little Sickness’ [Disturbed & Of Monsters and Men] (video link).
Song of the Year ~ Daft Punk – ‘Get Lucky’, VERY CLOSELY beating Turisas’ equally superb ‘For Your Own Good’.
Runners-Up ~ AFI – ’17 Crimes’, Sound City Players – ‘Mantra’, Nine Inch Nails – ‘Copy of A’.
Best Cover Art of 2013 ~ Kavinsky – OutRun (link).
Comeback of 2013 ~ Black Sabbath. The heavy metal Gods return, and what a return it is; a superb album (13) and an even more superb live show, the Sabbath once again prove why they’re not only the inventors of heavy metal, but also it’s saviours.
Steampunk Anthem of the Year ~ The Men That Will Not Be Blamed For Nothing – ‘The Gin Song’ (link)
‘Why Won’t it Go Away?’ of 2013 ~ Bloody Robin bloody Thicke’s bloody ‘Blurred Lines’.
Music Video of 2013 ~ Peter Serafinowicz’s glorious version of ‘Get Lucky’ (video link).

Review_Motosport

F1 Driver of the Year ~ How can it not be Sebastian Vettel? The man was flawless from lights to flag, and fully deserved to take his fourth consecutive title.
F1 Best Race ~ Monaco. It’s not often  that Monte-Carlo offers excitement and the spectacle, but this year it really nailed it.

F1 Overtake of the Year ~
Fernando Alonso’s stunning start in the Spanish GP. Shows what “home advantage” can do.
“Should’ve  Gone to Specsavers” of the Year ~ Hamilton stopping at the wrong (McLaren) pit box in Malaysia. LOLOLOLOLOL.
Most Improved of the Year – Romain Grosjean. The boy’s come of age, finally.
Team Orders of the Year ~ Sebastian Vettel in Malaysia. “Multi-21, Seb. Multi-21!”
Crash of the Year ~ Kamui Kobayashi on an empty circuit in Moscow :S (video link).
EverythingElse

Best Purchase ~ It’s a toss-up between my LEGO Sopwith Camel and my GeekyJerseys ‘Rogue Squadron’ hockey shirt. I love them both 😀

Best Book ~ Kaja & Phil Foglio – Agatha H and the Airship City // Davey Havok – Pop Kids // Toby Frost – Space Captain Smith: A Game of Battleships

Best Internet Video ~ BirgirPall’s superb I Broke Star Trek (video link). SPAK LET ME IN. HLEP ME KIRK.

Best Photo of 2013 ~ Bill Murray from ‘Reasons my Son is Crying’ (link).

Most Apt Phrase to Sum Up 2013 ~ “Pope Francis and the Chelyabinsk meteor totally came in like a wrecking ball but then the badgers moved the goalposts in one of their drunken stupors.”

Person of 2013 ~ Andrew W.K. The man is a complete god. He tweeted to me for my birthday, for crying out loud.

Looking Forward to in 2014 ~ Season four of Game of Thrones. Less Than Jake & Reel Big Fish at Portsmouth Pyramids. Turisas at Southampton Talking Heads. The Hobbit: There and Back Again.  (Hopefully) passing my PhD viva and becoming a proper Doctor of Philosophy and shit. Final Fantasy XV. Formula One getting shaken up to its core. Watch Dogs. The LEGO Movie. Porsche’s return to Le Mans and endurance racing. The Grand Budapest Hotel.

BEST MOMENTS (no order)

New Year’s fun and frolics in Southampton; The SUMMER Party; BTCC action at Thruxton; WEC 6 Hours of Silverstone; LEGOland wizardry for Ben’s stag do; Jorge Cham (PhD Comics)’s seminar at Southampton University on the ‘Power of Procrastination’; birthdaying in London and the QI Christmas special; #Ockfest frolics; weddings for Alice & Ben and Ben & Sarah; #IronSunday and #BlackTuesday with Maiden and Sabbath at The O2; adventures in London for Knife Party’s ‘Haunted House’ and the game of #GetTheHeckOutOfBrixton at 4am; Andrew O’Neill is Easily Distracted at The Art House; not-crashing the weddings of Alice & Ben and Ben & Sarah; emitting Eurovision-based LOLz at Shez’s place; THE SUMMER PARTY in sunny Lugwardine; work trips to Darmstadt, Friedrichshafen, Glasgow, Toulouse; gigs for [spunge], The Ataris and Karnivool; Many #TabletopNight meeple action with the usual crowd; and plenty more besides.

Everyone, you’ve been awesome.
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And, to finalise, here’s a delightful electronic/punk rock playlist to celebrate December and calibrate 2014. It’s called 013/12 – The Long Road to Redemption.

Playlist_01312

2013 is dead. Long live 2014. 

[Zinar7]

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PhD Fraud #17: Extended Acknowledgements

PhD_17

Well, it’s handed in. It’s all done. I am done.

Four years of work has finally culminated in 261 pages of words, numbers and pictures. At 2:39 pm today, I finally handed in my soft-bound copy of The Thesis for immediate review and examination. It’s all done for me now until the PhD viva; I’m not sure exactly what I’m going to fill my time with (other than worrying like hell about the viva), so perhaps it’s time to reflect on what I’m achieved in the last four (and a bit) years. Wow.

The Thesis

261 pages, 74173 words, 28 tables, 70 figures, 41 equations, 414691 characters (no spaces), 486444 characters (with spaces), 33 footnotes.

Because there wasn’t enough room on my ‘Acknowledgements‘ page to cover everything and everyone that has given me inspiration over the last four years, this post represents an extension of that page to make sure everyone is thanked for their endless help. If I’ve still forgotten you or something else dear to me, then let me know and I’ll fix it. But without further ado, let us commence:

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(EXTENDED) ACKNOWLEDGEMENTS

The process of research is often a complex, syrupy substance and without the frequent, helpful advice and guidance of my friends and colleagues, I would most likely still be stuck somewhere in the fog.

Gratitude must first go to my supervisors Dr. Adrian Tatnall and Dr. Gary Coleman (now at NASA Langley Research Center), along with those who became prolific advisors on many aspects of my work: the guidance offered by my generous colleagues was more than I could hope for, providing both stimulating academic discussion and constant reassurance that, although the journey would be difficult, the destination would be reached in the end. Other academics who aided in soothing the worries and focusing the research were Dr. Watchapon Rojanaratanangkule, Dr. Glyn Thomas and Dr. Hugh Lewis. I must also thank the assistance of Prof Roland Romeiser (University of Miami) and Prof. Vladimir Kudryavtsev (Nansen International Environmental and Remote Sensing Center, St. Petersburg) for permitting use of their numerical codes for ocean radar image modelling (M4S and RIM, respectively) and invaluable guidance to my seemingly endless, undoubtedly short-sighted, queries.

Of course, my fellow students in the Astronautics Research Group also provided exciting and entertaining discussions both about research and the world at large, such as Ben Schwarz, Adam White, Rhys Clements, Dan Greenhalgh, Angelo Grubišić, Warinthorn Kiadtikornthaweeyot, Jaye Foster, Rich Blake, Zhe (Jeff) Zhang, Marcello Remedia, Francesca Letizia, Stefania Soldini, Stefano Redi, etc.  I wish everyone all the best; for both those who’ve finished their postgraduate journey (“we made it!”) and those who’re still marching on (“keep going!”). You all deserve immense respect for putting up not only with the harsh, unpredictable Building 13 temperature climate, my leaky headphones, but also my noisy drawer-rummaging for the best part of four years; you have the patience(s) of saint(s). Also, I should also congratulate the vending machine on Level 2 of Bldg. 13 as it has proved a reliable ally in delivering sugary and/or caffeinated goodness to me when I really needed it. Vending machine, you’re the best.

The Theatre of Dreams.

The Theatre of Dreams.

They say music soothes even the savage beast, and for that the friendly Southampton RockSoc crew deserves recognition for their constant encouraging support and wise words throughout the course of my research. Here’s a (rather extensive) list of some of the RockSoc champs who have kept me on the straight ‘n’ narrow and whispered encouraging words in the last four years: Dave Joce(*), Jenny Josephs(*), Dan Illingworth, Ant James, Kim Lipscombe, Kate Thackeray, Timmy Peters, Louise Roberts,  Pete Boorman, Andrew Day, Bob Rimington(*), Charlie Hargood(*), Adam Sobey(*), Angela Tack, Kirsty Mills, Lexi Elliott, Steve Bailey, Sina Simangooei(*), Al Frazer(*), Shez Parry, Pat McSweeney, Mikey Federanko, Sam Lander(*), Trim McKenna, Gord (just ‘Gord’), Louisa Wronska(*), Mike Williamson(*), along with many others I’ve inevitably forgotten; (*) also representing survivors (or current footsoldiers) of the PhD machine. There are still more Southampton people who must be recognised (but perhaps don’t fit under the ‘RockSoc’ banner): Laura and Dave; Claire/Sarah/Alice/Chloe/etc.; and many more.

Cap-doffing must also go to the raft of bands whose music maintained my focus and drive during my studies, notably AFI, Daft Punk, Rush, Nine Inch Nails, Less Than Jake, Foo Fighters, Turisas, The Ataris, Jimmy Eat World, Andrew WK, Ke$ha, Chipzel, Anamanaguchi, Cave In, Karnivool, Faith No More, Queens of the Stone Age, Justice, The Men That Will Not Be Blamed For Nothing, Biffy Clyro, [spunge], Iron Maiden, Sonata Arctica, Blaqk Audio, Weezer, Tool, Alkaline Trio, Owl City, Rhapsody of Fire/Rhapsody/Luca Turilli’s Rhapsody, Ensiferum, Dream Theater, The Smashing Pumpkins, Power Quest, Funeral For A Friend, Bad Religion, NOFX, The XX, Deadmau5, Owl City, Soundgarden, Diablo Swing Orchestra, Skindred, Knife Party, How To Destroy Angels, 2:54, Týr, The Explosion, Rival Schools, Gregory and the Hawk, Metallica, Cradle of Filth, Stratovarius, KT Tunstall, Thrice and a whole ton more. You guys rock, don’t ever stop.

The Thesis (2)

Three soft-bound copies of The Thesis. Boom.

Old friends never die, and as such there’s a whole raft of Herefordshire inmates (and escapees) who’ve kept me afloat through these long few years with exciting distractions or wise words, and encouraged me to blow the Horn of Gondor in academia: Jeremy Gadfield for constant encouragement (“KEEP PU$HING”) Oliver Kibblewhite, Ananda Hill, Steph Dutson, Stacey Gibson, Laura Derry-Jones, John Sampson, Dave Grist, , Rachel England, Emma Hillier, Ed Locock; you know who you are, and you’re all awesome. My family also deserve immense recognition for their continued support and encouragement, and for being a rock of normality in my whirlwind research career whilst keeping me furnished with clean socks and stocks of home-made lemon curd (not to mention finance). As an aside, my faithful steed Big Suze should also be commended for being possibly the only reliable(ish) French car in history, and for letting me gad about the country in my time off to visit family and friends. THANK YOU BIG SUZE.

Lastly but by no means leastly, I must thank my dedicated partner, Bryony, for her constant support through all the stresses, struggles and stickiness, and for always believing in me.

Just a selection of the notebooks and draft versions of The Thesis that I've eaten through in the last 4+ years.

Just a selection of the notebooks and draft versions of The Thesis that I’ve eaten through in the last 4+ years.

 

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I briefly wondered what I would do once I submitted, and whether I would continue to post entries under the ‘PhD Fraud’ banner: I figured that, YES, for the time being, I shall continue. For a start, I’m not out of the woods yet (I still have to get through my viva before I can truly shake off the “PhD Fraud” title I have placed upon myself), but I also still feel that there are some legs in the series; at least as long as I continue to stay in academia/research and can still (potentially) offer some guidance/support/kindred misery with other PhD Frauds and Survivors across the globe. The story of my PhD struggles may soon be over, but there are still some lessons that can be learned from them, and which I am happy to impart.

Anyway, as a point of celebration, I made a couple of November Spotify playlists which boosted me through the harsh, unforgiving ‘formatting’ process. You can find them here: 013/11a – The Illusion of Safety (grunge/alt rock);  013/11b – Drain the Blood (punk rock).

The Illusion of Safety

Drain the Blood

[Zinar7]

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PhD Fraud #16: A Game of Theses

A Game of Theses

Given my predilection towards video games, there is a natural tendency for me to try and turn everything in my life into some sort of game. For The Thesis, this is no different, and a lot of parallels can be drawn between research and particular gaming genres, most notably epic role-playing adventures. Here, I address some of these parallels and attempt to show how gaming experience can teach valuable lessons for academic research; some serious, some silly.

ThesisInTheKnee_2

Most notably, research is often described as a ‘quest’; usually by some lone hero who is trying to shine ‘light’ into ‘dark’ corners previously not traversed by man/orc/elf, or to seek some golden treasure (‘knowledge’) that others have yet to attain. Comparisons between PhD study and video gaming, then, naturally lend themselves toward the world of Role-Playing Games (RPGs); particularly the sort of epic scale, fantastical journeys portrayed by the likes of the Elder Scrolls, Legend of Zelda and Final Fantasy serieseses. Think about it: a young, unknown adventurer heads off to various unexplored climes to meet a plethora of challenges head-on before battling some sort of final ‘boss’ (the thesis examiner) to return back to his village with the spoils (his or her doctorate). I’d say that that sounds fairly familiar to anyone who’s gone through the PhD process, and there are other parallels that can be made with the acquisition of new skills or the levelling up of key stats. From this perspective, it’s certainly a lot easier to deal with the daily grind of research when you think of it as an XP+ (experience)-gaining exercise than a ‘job’; furthermore, it’s even mildly satisfying to pretend that a little ‘+50 XP’ notification comes up in the corner of your screen every time you fix a bug in your code, analyse a particular piece of useful data or get a journal paper accepted.

However, where RPGs can represent a epic quest from obscurity to world-saving greatness, they can equally imply a long, time-weathered slog  through dark, dank dungeons filled with tough, armoured beasties; something that’s not too alien to the experiences of most PhD process. Doing a PhD is hard; like, Water Temple hard. Typically, a lone hero must struggle through wave upon wave of gnarly, heavily-armed enemies in order to save the world/rescue princess/defeat evil overlord [* delete as applicable], which is easily comparable to the loneliness of the long-distance researcher battling against wave upon wave of research struggles. Largely, the main RPG/PhD protagonist is dropped (largely unprepared) into a new, fully-formed world and told to fend for yourself with little in the way of guidance and usually only a minimal tutorial: this is much like the progression of a grad student from being a bog standard research student into someone whose skills hold up on their own. If my PhD experience has been anything to go by, this is a perfect metaphor for the life of a new grad student dropped into the floodwaters of academic research without armbands or a life vest, where you must learn your own skills, navigate your own research path and figure out by yourself how you’re going to conquer Mount Thesis with only a wooden sword and shield.

Holy shit original content

Much like epic-scale RPGs, a PhD also offers plenty of scope for distraction. Sure, the main quest may be to finish this piece of research so you can write it up in this chapter of your thesis and then hand it in, but along the way it’s easy to find other things to do to kill time. Research typically has a plethora of side-quests dished out by random Non-Playable Characters (NPCs) and townsfolk, as well as other missions that deviate time away from your thesis but ultimately earn you bonus XP and strengthen your skills. These might be:

– Writing journal papers [+35 XP]

– Applying for research funding [+40 XP]

– Tidying your desk/lab area while trying to avoid proper work [+5 XP]

– Making Gantt charts for weekly schedules and things (even though you know that you will not be able to keep to it) [+8 XP]

– Looking at pictures of cats when you totally should be working [-6 XP]

– Attending conferences/workshops/etc. [+25 XP]

– Sucking up to your supervisor by marking undergrad assignments [+15 XP]

etc.

Whilst video games might be thought of as a distraction or evil time-sinks, there’s certainly a plethora of research skills that can be gained by engaging in { certain types } of video game. An open-world, (potentially) story-based quest provides a significant opportunity for exploring a complex, expansive world and can teach very worthwhile skills in adventuring into the unknown and metistically scouring dungeons for loot/treasure; a direct allegory to painstakingly reviewing academic literature and investigating infinite paths until you finally stumble across one which isn’t a dead end. Such adventuring can also teach patience, and impart an ability to take time over your search and to be curious enough to poke your nose into every nook and cranny; persevering in the face of adversity (and/or ragequit) to eventually finding that well-hidden chest containing a magical sword that kills everything with one swing; infinite amounts of some special cake that never makes you fat; and some experimental/simulation results that aren’t complete tosh and might actually be worth publishing.

So yes, in many ways, embarking on a PhD shares much similarity with booting up a new video game RPG for the first time; the awareness of the impending time-burden painfully bright. There’s excitement and fear in equal measure at the challenge(s) that will thrown whimsically at you from every direction, and an anticipation of what it’ll feel like to be a fully-trained, battle-hardened adventurer once you’ve beaten the final boss (your final thesis examiner); but all in the knowledge that it’ll be long, rocky road that will take significant mental and physical energy to overcome. All this withstanding, everyone must start out with their simple wooden sword and shield, and elevate themselves to the role of ‘Hero of Time‘ by traversing many Water Temples and by battling many Skulltulas; it’s not an easy quest.

But where the Triforce of The Legend of Zelda fame unites ‘Power’, ‘Wisdom’ and ‘Courage’, in the case of a PhD [project slash thesis], there are three far more fundamental aspects which define the True Hero, and which must be bonded together in perfect harmony to once again bring balance to the world: ‘Hard Work’, ‘Coffee’ and ‘Crying’.

It’s a long, hard road, but we’ll all get there in the end. Godspeed!

Well excuuuuuuse me, Princess!

[Zinar7]

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