Category Archives: Activities

friday_002

F002

I’m a strange collection of parts.

I don’t mean physically; although, you’d not be entirely wrong if you thought of me as a sack of mis-shapen, incongruent limbs through together in same geographical location and fixed together with sticky tape and drawing pins. I mean, in terms of the various aspects of things that I enjoy or which send a buzzing, electrical signal through my body. I suppose, if you conducted the same process of dissection on anyone, you’d find the same broadness of interests and thoughts that inhabit my own flesh and blood…yet somehow, though, I often feel like I’m a bizarre conglomeration of passions and hobbies that don’t often go naturally together, and which I sometimes feel don’t match up with most people that I know.

For instance, I’m a music hound and devour music of all shapes and sizes over a vast array of genres and styles: I have extreme fondness for such diametrically-opposed acts as Cradle of Filth and Ke$ha; chiptune to classical. But then, I’m hugely into movies and cinema, and games of all sizes from digital to tabletop. And then, I’m massively into motorsport: Formula One, touring cars and rallying. And what about the other things that I enjoy, like photography and reading and collecting and eating and and and ? My problem is that I’m literally insane with curiosity about most things in the world, and I have a yet bigger problem in coming to terms with the fact that I cannot do everything.

Thinking about all this sort of makes my brain hurt.

Thinking about all this, though, does make me question how well I ‘fit’ into the world within my arms’ reach, and the people in it. Of course, I have friends that enjoy the same things that I do; at least, aspects of the same things that I do – I have some friends with which I share musical interests; others with which I share passion for motor racing, and others that I discuss cinema and television with at length. Then again, I have friends with which I share very few interests, but get on with very well because we’re similar people or share mutual sense(s) or humour(s). But when I’m meeting new people – particularly those that I would like to make friends with because I respect or are attracted to them – I often feel like I’m an aloof, nervous weirdo that has little in common with Joe or Janet Everyperson.

When people ask me what I do for a living, invariably they respond with something like “Woah, that’s really cool!” and are impressed when I explain that I have a Ph.D in something so awesome as ‘space stuff’. I’m often embarrassed to tell people what I do, in case it makes them build up a picture of ‘me’ that isn’t accurate; that I’m some high-functioning android that’s super-intelligent, or that I am actually a character from The Big Bang Theory. I’m just a regular guy that got lucky with genes and opportunities; not someone that was always built for success. I want people to like me for me, not just for being impressed by the letters after my name or for the career that I’ve lucked into. In any case, I tend to find that other people’s lives and careers are far more interesting than my own, even if my day job is essentially building spaceships for a living.

I get it – I’m a geek. The hobbies that I tend to have the strongest passion(s) for are those that perhaps aren’t the most common or accepted among twenty-something lads and lasses: sure, everyone likes music but most people won’t have heard of the kind of bands I like; there’s no-one these days that doesn’t play video games to some extent, but the ones I enjoy are the more aloof, artful, interesting ones with complex storylines or mechanics and not Call of Duty or Angry Birds. It’s not like I chose to ignore the mainstream: I’m quite happy with many things in the mainstream and don’t feel any urge to condescend on anything that’s socially popular; I just like to appreciate the things outside of it as well.

In short: yes, I enjoy the cinematic works of Sidney Lumet, Akira Kurosawa and Werner Herzog, but I also like watching Clerks II and Dumb and Dumber and Transformers.

The end result, though, is that I feel like I need to try too hard in order to demonstrate the existence of a connection between myself and others, and tend to get disheartened when there’s not an overlap. Perhaps that’s because I feel slightly ashamed that I’m slightly different and have my own, unique interests and ideas; perhaps because I’ve always been on the outside of popular friend groups and have therefore always felt that I was at fault, or that there was something wrong with me. Hence, I’m always nervous and quiet around new people because I assume that they’re going to be judging me and rating me and marking me according to some list of mythical criteria that governs whether they will let me be their friend or not. Invariably they are not (because, in general, People™ are not so fickle) and, in actual fact, would probably prefer that I emerge from my chrysalis in order to reveal the beautiful butterfly that lies beneath.

SPOILERS: I am not a beautiful butterfly, but thanks for asking.

The reality is: I’m far too much of a gangly, awkward, over-analysing bundle of wires to ever truly relax in front of anyone that’s not already an established, close friend that won’t misinterpret my weird sense of humour or judge me for my unconventional interests and facets. Despite all this, I’m a far more confident, ballistic person than I ever used to be and I imagine my trajectory in this manner will, evermore, continue climbing; even if there are often fluctuations about the mean, and that I may never truly reach the summit. But I’ll keep trying, keep evolving, and maybe one day I’ll be comfortable in my own, weird skin. Maybe.

So, dear friends: yes, I’m a weirdo. But if you’ll let me, I’ll be your weirdo.

[Zinar7]

Tagged ,

friday_001

F001

I used to keep a regular, daily (ish) blog back in 2004-2008ish over at the almighty LiveJournal. In it, I would write down all sorts of random rubbish that would help vacate my brain of all the useless junk that clutters it up on a day-to-day basis.

I thought that I would resurrect that ethos for the year 2015, and maintain some sort of Friday Blog thing where I can just talk about random stuff that I’ve seen or played or done over the week, rant about the Star Wars prequels and salivate over board games that I want to buy but can’t afford. I’ll jot down things during the week and/or blog down little sections each day, and then collect them all into a Friday Blog (inspired by Friedemann Friese’s Friday project) which summarises some of the things that are going on in my own little world. Basically, it’ll just be a little catalogue of whatever’s hitting my brain at the time and what’s important to me.

Since this is the first proper Friday of 2015 (the last one doesn’t count since it only had a day to get prepared, and it sort of overslept), here is Friday_001. Let’s get shifting.

 

So: 2015, then. For all kinds of reasons, 2014 was a bit of a strange year. Lots of things happened across it; both good, and bad. The climax of the year sparked in me a noble goal of making the best of 2015 and for creating some sort of fresh start; at least, mentally. 2014 was plagued with a variety of struggles and stresses, and so I vowed to make the new year one in which struggle and stress would be minimised, if not eradicated. I see it as an opportunity to make myself a better person – not materially, or in terms of who I socialise with or who is in my life, but as a chance to align myself more closely to the ‘me’ that I’d like to be; better at keeping in touch with people, less susceptible to procrastination, resistant to worry. Simon 3.0, if you will.

I suppose that the success of this endeavour will only become measurable over time, but hopefully it will be measurable, eventually. 2015 marks the beginning of a variety of new journeys for me, so the time is as good as any to embark on a fresh page of ‘me’ and to decouple the feelings, troubles & regrets of the past from the adventures of the future. Too often, I’m my own harshest critic and will chastise myself far harder for my mistakes than I would do for literally anyone else in the world. Well, Twenty-One-Five is my chance to be 100% more awesome and 100% less rubbish, and those aren’t just hollow words. This calendar year will be one in which I cross over the threshold into my fourth decade, and so naturally it lends itself to a convenient excuse to let go of the past and its plethora errors & regrets to think only of the positives that the future will hold. I’m by no means a perfect person, but – again, perhaps with time – I can finally approach the asymptote of the well-rounded, mentally-strong, good person that I strive to be.

So yeah, my Resolutions for 2015 are generally just: be better at stuff; spend less money; eat less crap. Y’know, all the normal stuff that people resolve to do in the New Year, but with a genuine sense of incremental, noticeable change. Simon 2.0 was a solid release but still had a few bugs; Simon 3.0 aims to ship with fewer glitches, more documentation and better usability. Let’s crack on.

 

Anyway, that’s enough boring talk. What else in new in January?

Well, I’m horribly addicted to board games again. Those people that know me will say: “But…you’re always horribly addicted to board games!” Yes, this is true. I think it’s just amplified at the moment because [a] I’m in between jobs and therefore have a heck of a lot of time to think about them; [b] I’ve still got a bunch of new-ish ones on my shelves that I still haven’t played but would like to; and [c] I’m in the process of designing my own (Penny Black) that my brain is constantly being bombarded with new ideas and potential mechanics to introduce to the game. Furthermore, one of my best friends in Southampton has also just picked up the ‘designer board games’ virus (albeit, from me) and hence we’re spending much time and conversation in playing, and talking about what we want to play next.

Just before Xmas, I picked up Camel Up at Dave’s Comic Shop in Brighton, and it’s badass: not sure yet how it’ll stand up to repeated plays, but it certainly seems to be fun so far. In the pre-Xmas sales I bought The Witches: A Discworld Game and, only yesterday, put in an order for Stefan Feld’s lightweight strategy game La Isla; which is about searching for rare and exotic animals on a newly-discovered isolated island. Put this in the context of the other games that I own but still haven’t played in anger (Lewis and Clark: The Expedition, Asgard, Jamaica, Shipwrights of the North Sea, The Lord of the Rings) and those that I want to break out again (Village, Priests of Ra, Vasco da Gama), and I’m a bit wrapped up in the cardboard world at the moment.

Which reminds me: I would quite like to go to SPIEL ’15 in Essen this year.  Please?

Furthermore, I’m well back into the swing of point-and-click adventure games again. They’ve come and gone in my life, but always been a staple of my most memorable gaming experiences. After a bit of a false start this time last year (I only managed one; in Indiana Jones and the Last Crusade: The Graphic Adventure), I’m vowing to get back into both adventure gaming and video game reviews; starting with the highly enjoyable 20th Anniversary Edition of Gabriel Knight: Sins of the Fathers. In my ample spare time recently I’ve been drafting a review summary, penning some of my thoughts about the game and its comparative ‘good’ and ‘bad’ points. Hopefully it’ll materialise on here at some point in the next week or so.

Anyway, that’s probably enough words for now. Friday_001 is finished; in time, Friday_002 will rise to take its place. All power to the Friday.

[Zinar7]

Tagged , ,

Penny Black: Dev Update #1

PennyBlack_1

For those that aren’t aware, I’ve been working on a board game. It’s been boiling around in my head since May or so; where it initially saw a great flurry of activity but, due to various other things, kind of got put on the backburner until a few weeks ago. However, in the last month I’ve focussed more time on it and into getting it to a position where I (and perhaps a group of friends) might be able to actually give it a try. Hooray!

The title of the game is Penny Black, which some of you might recognise as the name of the world’s first postage stamp designed by Sir Rowland Hill in 1840 for the Royal Mail. As you can therefore imagine, Penny Black is themed around a fictional Post Office; not in Victorian England but in the fictional Republic of Sinestria. So, what’s it all about? 

PB1

 

SUMMARYPenny Black is a strategy board game with a postal theme. Players take the roles of trainee sorting-office workers in the Mighty Republic of Sinestria, where the postal system has recently been introduced. In this role, players compete to serve customers, stamp their letters and process them into the Post-Bot’s mailbag in order deliver these to the intended recipients and earn points. However, the citizens of Sinestria are sceptical of this new postal system, and players will need to meet their various demands and expectations in order to secure the success of the Sinestria Republic Post.

The more letters that are picked up and delivered, the more trust players will acquire from the public (measured in terms of Victory Points) and, at the end of 7 days of training, the performance of the new trainees will be rigorously assessed. If players misplace letters or deliver them late, they will lose trust from the public. Furthermore, fellow players will be aiming to hinder each other or engage in outright sabotage, so players must maintain awareness of the competition.

Due to a malfunction, the Stamp Machine does not output the correct stamps but instead spews them out randomly onto the Sorting Office counter. Players will need to collect the correct stamps, pick the most viable customer letters, and make sure that they are in the Post-Bot’s mailbag at the correct time in order to score Victory Points.

The Chief of Post for the Government of Sinestria has vowed to permanently hire the most successful worker to be elevated to the position of Post-Office Manager, a highly respected position, based on players’ performance in efficiently collecting stamps, sorting letters and getting them into the mailbag at the correct time.

Divider

I’ve just reached a point of having the rules for v0.1 of Penny Black pretty much shaped up and written down. I’m yet to get round to playtesting, but I’ll look into doing so at some point over the Xmas period. If you would like to know what the hell Penny Black is all about (and, indeed, what the hell I’m talking about during the rest of this post), then a .PDF of the rules is here:

PennyBlack_v0.1 (December 2014, .pdf)

 

DISCUSSIONThe main concept of Penny Black is similar to a number of games that require collection of tiles/resources in order to purchase other cards, which require a varying combination of resources – these include titles like Unexpected Treasures (by Friedemann Friese) and Felinia (by Michael Schacht). In Penny Black, these, purchased, cards must then be redeemed by placing them in the mailbag at the appropriate time (and in competition with other players who are looking to do the same, perhaps with some amount of skulduggery) in order to score points.

Hopefully what is unique about Penny Black, when compared to other games based on collecting stuff and using it to buy other stuff (even so far as Alhambra by Dirk Henn), is that there is a ‘timing’ aspect to having the right things at the right time, and in the right place: the mechanic of having a semi-random method of dictating when a letter delivery takes place (defined by a dice roll which may mean that the Post-Bot moves at a steady 1-step pace [most likely], a rapid 2-step pace or does not move at all [least likely]) means that there is, hopefully, unpredictability as to when points are scored; wrestling complete control from the players and adding more tension along with incentive for skullduggery. The unpredictability of what exact delivery conditions (i.e. what earns bonus points for players when a delivery happens) also, hopefully, adds to the variation between games and leaves players guessing as to what will earn them points.

PB2

The main method of how players collect stamps is one of the key parts of Penny Black that I still don’t yet have a solid ‘feel’ for. I expect that over various iterations of the game, how stamps are collected by players will likely evolve a bit; perhaps taking cues from other games. For example, Felinia lets you collect similar tiles based on a ‘bidding’/market system, although this requires application of some sort of currency system which would add extra complexity to the game. I thought about some sort of worker-placement mechanic, but this seemed like an overly elaborate way of simply collecting resources. Maybe I’ll look into playing other games with similar mechanics, and see if there’s anything I can borrow or adapt if the current mechanic doesn’t feel quite ‘right’.

In the first iteration of Penny Black, the mechanic to collect tiles is largely similar to that of Ticket to Ride (by Alan R. Moon), yet with some similarities with Splendor (by Marc André): there is a general pool of stamp tiles, drawn randomly from a bag, that occupy six stamp spaces on the game board. On a turn, players may choose an action to activate the Stamp Machine, which re-fills any empty stamp spaces (left empty after previous players have taken stamps), and then choose three stamps to take from the available pool. Players may hold seven stamp tiles at a time. From their collection, players then trade the correct stamps with those depicted on an available customer letter in order to ‘stamp’ it and to prepare it for delivery, or use certain combinations of their stamps to influence the motions of the Post-Bot to speed up or slow down the time until delivery, or to kick out another player’s letter from the mailbag and replace it with one of their own. Yes, I know the Post-Bot is currently R2D2, shut up.

PB3

Another aspect that isn’t currently in place in Penny Black is the concept of having ‘special’ stamp cards. In addition to the way that basic stamp tiles are drawn from the bag and players may pick from them, I’m toying with the idea of having additional stamp cards that either allow a player to use them as any individual stamp, or perhaps as a double-stamp of a single colour. Further to this, something that isn’t yet fully-formed in my head is the method by which the Post-Bot either adds incentive (or penalises players) when it has reached the end of the Delivery Track yet the mailbag is not sufficiently prepared. It might be that an elegant way of killing both birds with a single stone would be to have the Post-Bot give special ‘one-shot’ stamp cards to all players that succeed in delivering a letter; although I’m aware that this might leave certain things overpowered, or lead to situations with runaway winners. In the current iteration (v0.1) of Penny Black there’s no facility for this yet, but it might be worth considering in a later iteration to see how it works. Certainly, I feel like a technique whereby players are rewarded for putting letters in the mailbag (not necessarily just for delivering them) could be an option; which might be as simple as taking a stamp tile from the available stamps on the Sorting Office Counter.

Divider

So, in a nutshell, that’s Penny Black. Of course, it’s going to take a lot more shaping up and refining before it’s something that could potentially be released to the outside world but, even at this very early stage, I’m bloody proud of how far I’ve gotten with it.

The next stage, really, is to test the game with some actual play. After I’ve fiddling with it myself and an imaginary table of gamers, I’m going to look into recruiting a few friends to giving it a go and providing some feedback on the game (in addition to identifying the glaring holes or errors in design). With a game like this that will require a significant amount of balancing in terms of how many points successful deliveries should be worth, how long there should be between deliveries, how easy or hard it is to collect the right stamps and purchase letters, etc. I feel that there will be a lot of tweaking necessary to weigh out the game so that it brings a balanced atmosphere. I’m intending on documenting the progress fairly methodically to establish what’s working and what’s not, so expect more posts in this series on the continuing development of the game and my thoughts on it.

If you’ve got ideas on thoughts on the status of Penny Black, then I’d love to hear what you think. Hey, maybe it inspires you to think about designing your own game; or just creativity in general. If I can spark some imagination surrounding interesting board game themes or creativity, then that’d be awesome.

[Zinar7]

Tagged , ,

Overture

 

Overture

Wow, I guess it’s been a bit a while since my last (proper) post [my recent round-up of Sonisphere 2014 aside]. Well, there’s a multitude of reasons as to why that is, but they largely boil down to me being TOO DARNED BUSY with one thing and another (some of which I’ll shed light on in today’s entry) and not always having the energy to update the blog with all the goings-on and extra-happenings that have been abound since April or so. Anyway, I’m here now to make amends, so let’s make the most of things while it lasts, yeah?

So, what has been happening? Well, I guess the major thing is that I’m now a PROPER ACTUAL DOCTOR (of philosophy) and stuff, and ‘Silly Hat Mode’ got activated last Wednesday at my official graduation ceremony in spectacular fashion.

SillyHatMode

I submitted my corrected thesis back in May; got things verified and checked in June or so; and I handed the final, darned thing in around a month or so ago to get stored in the University library to gather dust, spider’s webs and the weight of no-one looking at it. I’m all done! Four-plus years of research have come to an end, and last Wednesday, I donned silly hat and silly cloak and picked up an official certificate saying that I’m now a { Ph.D survivor } and that I can officially leap into action when the cabin crew of a transatlantic flight announce “Is there a Doctor on board?” and totally be no help at all.

AAAaaaaanyway, since there aren’t enough pictures of me on the internet wearing silly hats, here are some pictures from my PhD graduation. Hooray!

The downside to finally crossing the finishing line in the PhD Quadruple-Marathon was the almost simultaneous (if entirely coincidental) culmination of my funding as a Senior Research Assistant doing research into space debris; meaning that my era at the University of Southampton has, now, properly come to a close, almost ten years since I first begun this crazy journey through academia. Naturally, this has meant that I’ve – yet again – been thrust into the heady world of scavenging for employment, yet so far have had only minimal success in landing some gainful employment. I’m still trudging onward with (at least most of) my marbles still intact, and I’ll no doubt get somewhere in the end, but just making sure that chin is kept well and truly up has been the main priority over the last couple of months. #KEEPPUSHING, don’t give up, #PARTYHARD etc. etc.

PeepShowHard

Despite the fact that I’ve not always been 100% successful at keeping on top of things whilst I’ve been out of either gainful education or gainful employment, I’ve broadly been managing to keep myself busy with job-search endeavours but also filling time by delving evermore into a few creative projects: one of these has been a strategy-board-game-thing that I’ve been desperately hammering into prototype form on-and-off for a couple of months, but the one I’m most proud of (so far) was something known as ‘Project: Elephabric’ ~

Through a whole bunch of stress and last-minute artistic wrangling, 3-metres of burnt-orange cotton fabric, black fabric paint and some potatoes were turned into a badass, home-made Arabian wall-hanging to help decorate a friend’s “Arabian Nights”-themed outdoor party gathering thing.

All in all, I think I’m pretty happy with the outcome; I’m hardly the world’s most proficient artist, but hopefully the hand-painted flaws and imperfections add to the charm rather than distract from it. It also was my first-ever foray into the world of fabric-painting (not to mention the first time I’ve made potato-stamps in about twenty years) so given my relative inexperience, I think I can be pretty pleased with my artistic endeavours.

If nothing else, I managed to get the paint mostly on the fabric and not on myself, so I guess that’s progress of sorts, right?

Anyway, anything that is unrelated to elephants is irrelephant, so I must wish you farewell; at least for now. Godspeed, comrades!

[Zinar7]

Tagged , , , , , , , , , , , , ,

Light Resolve

LightResolve

Okay, so I’ll come clean: I haven’t been loads brilliant at keeping up with my New Year’s resolutions nor my own, unwritten, plans for the beginning of 2014. Stuff has just kind of not happened the way I thought it would, and I’m a little bit behind with all of my goals.

After maybe a few weeks of feeling pretty darned rubbish and moping around like a sad panda, I’m determined not to let my stupid ambitions get in the way of feeling good with myself and resolve to use my hands to punch through the Wall of Awesomeness rather than to wipe the Tears of Inadequacy from my eyes. So, maybe it’s time to evaluate a little better what I want to get out of my (near-) future and where I want to be in life.

Perhaps I’m not so good at setting my own goals; and even less good at dealing with the disappointment when I inevitably don’t get along as far as I thought I would. Doing so usually leads to a whole bunch of internal disappointment, where I attempt to assess myself against some invisible barometer which marks my { contribution to society / likeability amongst my peers / perceived ‘success’ by people I don’t know } and inevitably come up short. A considerable problem I have is that I try to do too much – I try to live up to this unachievable role as someone who has a broad range of interests and talents, and who must maintain a grasp on all of these things at all time. I feel a compulsion to be ‘that guy’ who

[ plays all the video games ] / [ watches all the films ] / [ does all the music ] / [ makes video game costumes ] / [ does in-line skating ] / [ watches all the motorsport ] / [watches all the ice hockey ] / [ knows all the space stuff ] / [ does blogging and reviews and stuff ] / [ plays all the board games ] / [ does the whole ‘research’ thing ]

that I often appear to put a whole ton of unnecessary pressure on myself to keep active in all areas all  of the time; and if I’m not (or I just have a lazy day not moving forward or practicing any particular aspect) I tend to feel like I’ve wasted a day, a week, a year or however long. I feel an urge to see myself merely as a catalogue of statistics: someone who has +6 in Obscure Star Wars Facts and +4 in Playing Adventure Games – so much so, that if I feel like I’m doing something that I feel isn’t “improving” me in some way (or helping to benefit someone else), then I tend to get frustrated and anxious; as if the time could be better spent on something that is helping myself or others.

Now, this is pretty irrational, since Life inevitably must be filled with things that must be done irrespective of whether you want to or not (like, ‘doing the washing up’ or ‘burying the body of a deceased family pet that was accidentally put in the microwave by accident’). This can mean that I get frustrated quite quickly when I’m doing something that should be improving my Stats but – for whatever reason – isn’t delivering; maybe because I’m trying to overcome a particularly difficult task in my research or hitting a difficulty wall in a video game I want to complete/succeed at. In this respect, I don’t think I do so well with failure or rejection: I tend to reflect on the lost time more than on the lessons learned or the positive steps which were made along the way. For this reason, I’m quite sensitive to criticism or rejection, and I find it difficult to cope with situations that set me back in my goals; be it as cosmic-ly meaningless losing (unsaved) progress in a Word document or dying in a video game and having to go back to the beginning of the level. These clearly aren’t big things in the Grand Scheme, but they clearly trigger something in my brain that sparks anxiety and frustration beyond levels that are considered ‘normal’.

I also find myself worrying a lot that I’m not living up to the visions or expectations of the people I know (and the people I don’t): am I being everything I can be, that they want me to be, or that I deserve to be? What do I base this judgement upon?

I often tend to place unrealistic expectations on myself; usually based on some notion of what I expect people expect of me. Usually, these are far in excess of what people really expect; yet my brain thinks that, short of securing world peace or curing every disease know to man, everyone will have a persistent disappointment in me, everything I do an what I represent. I constantly find myself searching for what people want me to be rather than just being the best person that I can be (and not worrying if it’s not good enough for everyone else). In this respect, the Jimmy Eat World song ‘The Middle‘ (on their 2001 album Bleed American) is, perhaps, perfect for describing how I should approach the thoughts and opinions of the world around me:

Hey, don’t write yourself off yet
It’s only in your head you feel left out or looked down on.
Just try your best, try everything you can.
And don’t you worry what they tell themselves when you’re away.

Hey, you know they’re all the same.
You know you’re doing better on your own, so don’t buy in.
Live right now.
Yeah, just be yourself.
It doesn’t matter if it’s good enough for someone else.

Just do your best, do everything you can.
And don’t you worry what the bitter hearts are gonna say.

[Jim Adkins / Jimmy Eat World]

Much of the time, I tend to do the polar opposite of putting myself on a pedestal – I put everyone else on one, then feel them peering down at me like towering, relentless critics; even people I don’t know and who haven’t done anything spectacular to warrant an ivory tower. I feel like an underwhelming nobody; someone who tries hard and is always in the running, but who fails to deliver and achieve ultimate success when it really comes down to it. I need to know and respect the limits of my talents/skills; to be aware of where the extent of my skills is and not to punish myself for not being able to push beyond them or not being able to be as good as someone else at, say, Olympic sprinting or nuclear physics – some people are good at some things; others at other things. I can’t excel at literally everything I put my hand to, nor do I need to. If I did, I wouldn’t be imperfect and, more importantly, I wouldn’t be human. 

Light painting by Darren Pearson http://www.dariustwin.com/

Light painting by Darren Pearson
http://www.dariustwin.com/

Maybe I need to develop more of a thick skin to deflect perceptions that I’m a failure or a disappointment, or an anti-missile system that automatically takes down potential criticism (no matter how minor) before it begins to work its way under my skin to erode my self-confidence. Certainly for the sake of my health and sanity, I need to worry less. I need to live in the NOW and not concern whether it’s effective use of time in the grand scheme of things; just to do the things that make me happy, and to be comfortable with who I am and what I stand for. I need to take life more as it comes rather than trying to second-guess what it is I’m supposed to be.

To continue the proliferation of music lyrics in this post, there’s a fantastic quote from ‘The Hero Dies in this One‘ by The Ataris (on their 2003 album So Long, Astoria), which I reproduce here:

The hardest part isn’t finding who we need to be; it’s being content with who we are.

[Kris Roe, The Ataris]

And yes, I think that’s my greatest challenge for this year: to not race and rush to live up to some unattainable vision of myself, but to be happy with who I am and where I fit in with everything. I may not be perfect, but I’m more than just a jumbled collection of matter; with all the faults, feelings and faculties that that entails. And that, ladies and gentlemen, is all that matters.

[Zinar7]

Tagged , , , , , ,

Interstellar

Interstellar

It’s been a little while since I properly posted here. So what have I been up to?

Well, I’m still plugging away at my post-doctoral research, trying to push through the wall of Academic Sucess & get my own research paper published and working on a bunch of ‘space’-based infographic-type display materials for some of the University’s outreach and public engagement events that I’m involved in; the latter of which I’m going to show off here because I can.

From some of the space debris work that @spaceman_ben and I have been involved in, I’ve constantly been looking for engaging, and interesting, ways to communicate some of the information that we’ve collected about the current state of Earth Orbit and to inform the general public about some key facts about ‘Space’. There’s a lot of cool, interesting and captivating infographic posters floating around the internet; and I thought I’d put my hand to coming up with some for myself. Some of my inspirations were:

I designed and produced each one from scratch (well, after making a template myself for the style of the graphic) in CorelDraw X4; collating some of the data on active spacecraft and debris drawn from the Union of Concerned Scientists’ Satellite Database and the public catalogues of space objects (SpaceTrack // Celestrak). Some of the results are also from the EU space debris project ACCORD which I’ve been contributing to, along with results from debris simulation results from the University of Southampton’s space debris model, DAMAGE [Dr. Hugh Lewis]. It’s been pretty fun; turns out I quite like doing graphic design and getting to funnel a little bit of creativity into my regular (research) job. 

Anyway, without further ado, here they are (I, II and III):

I. SPACE: 2014 |

Larger Version: http://bit.ly/1llwe4T

Larger Version: http://bit.ly/1llwe4T


II. SPACE DEBRIS |

Debris_InfoPoster_LR

Larger Version: http://bit.ly/1lltche

III. EARTH ORBIT | 

Larger Version: http://bit.ly/1cPNSsR

Larger Version: http://bit.ly/1cPNSsR

Each poster is (IRL) at A0 size, approx. 84 x 59 cm, which is pretty big. Since the (original) files (output at like 600 dpi) were MANY MEGABYTES big, I cranked the resolution down a tiny bit to upload them here. If you want to download the super-high resolution [600 dpi; warning: large file size], then head over here:

Download full versions:

I | Space: 2014 (.png, 6640 x 9492 pixels, 4.4 Mb)
II | Space Debris (.png, 6640 x 9492 pixels, 5.4 Mb)
III | Earth Orbit (.png, 6640 x 9492 pixels, 4.4 Mb)

Hopefully they should be winging their way to the printer’s office very soon and all ready in time for Southampton Science and Engineering Festival, which is just under a month away. I feel fairly proud of the end result (so far, at least), so hopefully I’ll feel even more pride once they’re turned into actual, physical things that I can hold in my hand/hang up on the mantelpiece/etc.  Either way, it was a monster effort and a massive time-sink to make and edit then around my regular research responsibilities, so I’m fairly pleased that they’re at a point where I can shove them out of the door and not keep tweaking them indefinitely like the perfectionist that I am.

Not sure what my next creative project will be quite yet; I’m toying with the idea of designing a card+dice game based on WWII air race/dogfighting, but that’ll need some further thought before I thrust myself into the endeavour. In the mean time, I will ponder.

Divider

Anyway, that’s all the proper stuff that I wanted to say; I shall finish up by sharing some of my most-recent playlists, cataloguing the soundtrack to 2014 so far.

I therefore leave you with these014/01 – Black Sails to the Wind (folk metal);  014/02 – Flextronix (electronic/indie lo-fi). Onwards to glory!

Playlist_01401

Playlist_01402

[Zinar7]

Tagged , , , , , , , , , , , , , , , ,

Asymmetry

Blog

Okay, so it seems that 2014 is charging ahead like a tasered bison and – aside from my declaration of a few Resolutions for 2014 – I haven’t marked my blogging copybook much since the turn of the calendar; a glitch I intend to rectify right here.

It’s been a fairly tough few weeks, and I’m not entirely sure why. I don’t know where my energy, excitement and exuberancy has disappeared to since the Xmas period, but I seem to be all out of everything right now. Perhaps it’s kind of a a void that’s opened up since I finally handed in the fruits of four years of work; a kind of anti-climax and the appearance of a complete lack of direction. I think that I expected some sort of epiphany or revelatory experience once I’d handed in The Thesis – like, as if the planets would align and my path ahead in life would suddenly be made clear and that I’d forge ahead with doing what I want to do and being what I want to be. Alarmingly though, the opposite is true: what am I supposed to do now? What’s expected of me? Who am I supposed to ‘be’ and why? Perhaps it’s simply the absence of something that’s occupied my head for four years that all those other feelings – the thoughts of insecurity, the lack of major life goals and the mountain of self-criticism – come to the fore and are no longer being shouted down by the noisier stresses that previously inhabited my brain. It’s little like emerging from a damp, dingy cave (made of Thesis-writing and headdesk) only to emerge into the sunlight to discover that it’s no warmer, dryer or less full of headdesk than where you were before; except now there’s a whole lot more of it, too.

991005_20100721_screen001

Perhaps it was simply optimistic to think that everything would be a magical, rosy picnic once The Thesis was done, but when you’ve worked so hard on something for so long, it’s a natural feeling to feel some level of relief once it’s gone; I just thought it might last longer, that’s all. I’ve never been particularly good at embracing Change or shake-ups in life, although it must be said that I have learned how to be fairly adaptable to such change when it’s been forced upon me and to hollow out my comfortable life in whatever new regime. Right now, though, I’m in this sort of Limbo state of existence; halfway between a past life and some future one; all direction lost in the fog. The reference to Limbo (the video game) is more than just casual, since most of the inside of my brain currently feels a bit like a dark, atmospheric world that’s out to get me and I feel no more prepared for it than a nameless boy sent forth into it to seeks answers to questions that aren’t yet fully formed.

I’m more than a little aware, at the moment, of the passage of time. It seems to be rocketing by at quite a pace, and I’m becoming increasingly anxious that it won’t be too long before I’m due to be thrust out of my current job potentially into a gaping chasm of (at the moment, at least) Unemployment. I’ve been preparing a few steps towards establishing some sort of job, but haven’t really started Employment Quest™ properly in earnest; largely because I have no idea what I want to do. Sure, I guess I still have dreams, but I’ve lost a little faith in my abilities such that I’ll feel like a fraud if I tried making inroads towards them; and would be disheartened by the rejection when it inevitably came. I’m not scared of Change per se, but whilst I keep drawing a complete blank when pressed about what I’d like to do with my life it feels impossible to know where to start looking.

I suppose that’s the nub of the problem: I generally feel adrift. I’ve been happily pottering downriver in my boat, doing my best to bail out water that’s seeping through the hull and trying to avoid getting drowned in the rapids, such that now I’m in the open sea, I’ve lost all will and direction to figure out which island to visit first. Guidance about the correct path in life can only really come from within, but I’m struggling to decipher my true thoughts and feelings from amongst the deafening noises of doubt and self-criticism. There’s a general sense that I’m merely treading water in many aspects of my existence and function in my own little world; not really contributing to any firm Life Plan but simply trying to exist from one moment to the other without sabotaging my own sails or totally capsizing.

limbo-6

Of course, this is just a sticky patch. I’m aware that this is likely only a temporary period of feeling absolutely, truly mediocre and that I shall soon, with any luck, have my courses set for exciting destinations and rip-roaring adventures. If anything, I just need to keep trudging on through the viscous, gloopy treacle of insecurity and indecision. Perhaps, once I feel like I’m making progress with anything (from career opportunities, to actual research work, to getting my research paper[s] published, to passing my viva, to being more comfortable with myself and my appearance, to figuring out what makes me properly happy in life), all of the other pieces will start to fall into place and I’ll be able to make progress elsewhere, too. But, while I’m still feeling adrift and distant from everyone and everything, summoning the energy to start sailing  anew each day is a constant struggle; followed by fresh disappointment when night-time comes and I feel no closer to dry land. A lifetime on the waves ain’t no place for a steely landlubber, and this dainty swab thinks it’s high time he found harbour.

There’s a lighthouse out there somewhere I’m sure; I just need to make sure that I don’t needlessly sail myself into the rocks before I stumble across it.

[Zinar7]

Tagged , , , , , ,

Sinister Sevens: Resolutions 2014

 

Sevens_1

Right, it’s that time of year; that time when people reflect on the past and vow to make positive changes for the future. A day late and a dollar short, I don’t usually go in for New Year’s resolutions; but since I managed to nudge The Thesis into touch at the end of 2013 and I’m keen to put in place a robust post-Thesis regime, I’m determined to make the start to 2014 a positive one and this means that it’s time for some challenges.

So, in the spirit of coming up with a bunch of things I’ve like to get done in 2014, here I’ve come up with a short, seven-heavy shortlist of the major challenges I’d like to overcome in the coming year. Let’s do this!

Divider

1. Get Fit.

The importance of this first resolution cannot be underestimated. It’s not so much about getting fit per se, but at least getting my mis-shapen body back to something resembling slimness: I’ve got a ton of clothes that my tummy has grown too large to fit in properly (including an awesome assassin/pirate coat) that I would like to wear more often, which therefore means application of the following sub-resolutions:

1 (a). Go out inline skating more often.
1 (b). Do more skanking to ska-punk songs (skankercise).
1 (c). Eat less crap.

Of course, these remain fairly vague and without any particular time constraints or individual goals, so I will qualify my resolution by aiming to do each of them at least once a week, with a more permanent focus on maintaining resolution (c) at something approximating 100 % of the time. Looking at the wider picture, I’d like to be able to fit (and look good in, though that’s a far more ambitious/impossible task) my new assassin/pirate coat by, say, March, and to still be able to wear it on Xmas Day 2014 without it feeling very much like a whale that’s been squeezed into a corset. Game on.

2. Play More Point-and-Click Adventure Games (at least one per month) and Blog About Them.

and

3. Read More Books (at least one per month) and Blog About Them.

By no means a surprise, Resolutions Two and Three are a natural response to the sudden increase in free time (and motivation) that I anticipate will come my way now that I don’t spend every waking – and unwaking – moment either fretting about The Thesis or busily doing it. When I first realised that I couldn’t do all the leisure activities I wanted to do when I entered the world of academia, ‘books’ and ‘point-and-click adventure games’ were among the first things to be abandoned, much to my sadness. As such, the number of books I’ve not read, and adventure games I’ve not played, have been steadily increasing and the time to stop the tide is now.

To guarantee my commitment to both causes, I’m vowing to write reviews and thoughts about both here: an adventure game review once per month, and a bi-monthly post describing my thoughts on two books. Even if no-one reads them, I hope they’ll encourage me to look at storytelling media in a more academic light and to contribute my own thoughts to literature and video game criticism.

4. Make a Gordon Freeman Costume.

This. This is happening.

There’s no particular reason why; only that I’ve kept meaning to do it for years and years and years, and that I’ve got the right beard and the right glasses to justify cosplaying as video games’ most famous silent protagonist. Since there’s no better motivator for making a costume than needing a costume for a convention, I’m also resolving to have it ready and made by May in order to head to either to the London Film and Comic Con or the MCM London Comic Con dressed in Dr. Freeman’s HEV suit from Half-Life; made even more poignant given that (hopefully) I will also be a fully-qualified PhD scientist by that point as well. It’s ambitious and achievable, and my enthusiasm for getting this done is remarkably high right now. To the workshop!

5. Properly Give up Coffee and Alcohol.

I think most people now are aware that I don’t drink alcohol because of the bad effects it seems to have on my body (specifically bad effects meaning ‘having an intolerance to digesting/assimilating it’ bad effects, not ‘holy shit I drank so much last night’ bad effects) but, disappointingly, I appear to be developing similar problems with respect to drinking highly-caffeinated beverages as well. So, in the interests of trying to keep myself just about as healthy and not making myself really ill from just one cup of coffee or one pint of cider, I’m hitting the nail on the head and removing them from my diet (and conscience) altogether. I’d love to inbibe both, but it’s just a sad fact that my body won’t handle it anymore so I have to stop 😦

6. Watch at Least 52 Movies from my Project 500 list (one for each week of 2014).

A few of you may be aware of my ongoing Project 500 film challenge to watch every one of the five-hundred greatest movies as selected by Empire magazine in a special feature that they published a few years back. 2011 and 2012 were prolific years for film-watching, but 2013 was comparatively fruitless and little progress was made. For 2014, I’d like to kick that back into gear by watching at least as many ‘great’ movies as there are weeks in the year: I’m currently on 360/500, so I’m aiming for 52 more movies from the list which will take me to 412/500. Of course, I’m still not closing in my 500 target just yet, but hopefully the process will once again reveal more of cinema’s treasures that I’ve managed to miss in my film-watching career thus far; it’s not about the destination, it’s about the journey.

7. Be Happy 100% of the Time, No Compromises.

This is an obvious one, really. Too often in 2013 was I feeling down, depressed or lonely; feeling adrift in the world and yet not making positive steps to change that. Well, I’m aiming for 2014 to be one of happiness, contentment and satisfaction, and not one of regret or self-pity: no dwelling on mistakes, no having regrets, no moping around; just a positive outlook and a willingness to make changes in areas I’m not happy. It sounds like a small thing, but to me it’s a big thing; probably the most challenging thing on this list altogether.

In many ways, Resolution Seven is just a commitment to Be Better At Stuff and Not Being Sad. It’s essentially the ultimate trump card, but also the easiest pitfall to fall down and the simplest resolution to dismiss or break. Hence, by writing it down here I therefore commit myself to keeping it through a written contract and through the rule of New Year’s resolutions that if other people know about them then it’s harder to just ignore them and pretend you never made them in the first place. So, with that in mind, I wish both you and I a happy, prosperous and glory-filled 2014; may we all be carried upon the backs of soaring dragons to a magical world of merriment, success and inexhaustable supplies of Toblerone. Godspeed!

[Zinar7]

Tagged , , , , , , , , , , ,

Sinister Reviews: Best of 2013

2013

As the new year approaches and 2013 draws to a close, it’s just about time for my annual review of the good, bad and ugly things from the past year (for reference, here’s my one from last year).

It’s been an eventful year: from finally finishing The Thesis and handing in the beast to partying hard at the likes of Iron Maiden, Black Sabbath and Knife Party; from jetting all around Europe on various work-related shenanigans, to gallivanting up and down the country to visit family, friends and loved ones; from finding gainful employment in academic research, to presenting that research at various important conferences and meetings including the UK Space Conference and the European Conference on Space Debris; from all of the good times with spent with the ones I love, to the lessons learned and the personal growth. 2013 has been spectacular, like a bright star in the night’s sky.

There’s a lot to wrap up so, without further ado, let’s boogie:

Mov

Best Movie ~ RUSH. Ron Howard, you did F1 proud.
Runners-Up ~ Wreck-It Ralph,  Alan Partridge: Alpha Papa, Star Trek: Into Darkness, The World’s End.
‘Didn’t Think Would be Good but was Actually Brilliant’ of the Year ~ Robot and Frank.
Movie Performance of the Year ~ Daniel Brühl getting Niki Lauda’s mannerisms down to a tea. Well played, Brühl.
Runner-Up ~ Tim Key as the flawless Sidekick Simon in Alpha Papa. “I think I handled it pretty well.”
Most Disappointing Movie of 2013 ~ I don’t think I went to see any bad movies in 2013. Sure, The Great Gatsby could’ve done with a few more car chases and buildings blowing up, but it was still pretty damned good.
Unnecessary Movie Sequel of the Year ~ A Good Day to Die Hard.
Debatable Physics of the Year ~ Gravity. Great film, but even the most die-hard fan must admit that the science is a little, well, shaky.
Best TV Show ~  Game of Thrones season three. That show just keeps getting better and better
Runners-Up ~ Top GearWeekly Wipe, The Ambassadors, QI.
TV Moment of the Year ~ Game of Thrones‘ Red Wedding. Nothing can ever compare. So many feels.

Review_Games

‘Didn’t Get To Play But Really Want To’ of 2013 ~ Assassin’s Creed IV: Black Flag, Tales of Xillia, The Legend of Zelda: A Link Between Worlds, The Stanley Parable, Broken Sword: the Serpent’s Curse, Gone Home, The Cave, Puppeteer.

Best Mainstream Game ~ Grand  Theft Auto V. So ambitious, so entertaining, so perfect.
Runners-Up ~ Ni No Kuni: Wrath of the White Witch, Bioshock Infinite.

Best Downloadable Game ~ Papers, Please.
Runners-Up ~  Organ Trail: Director’s Cut, DLC Quest, Lilly Looking Through, Anodyne.

Disappointment of 2013DuckTales: Remastered. It promised so much, but couldn’t deliver.

Video Game Character of 2013 ~ Trevor (Grand Theft Auto V). Unhinged, uncompromising, unbelievable.
Runner-Up – Elizabeth (Bioshock Infinite).
The 2013 ‘Development Hell’ Award ~ Team Ico’s The Last Guardian. Perhaps the rise of the PlayStation 4 will finally give us a release date to get excited about.
The 2013 ‘Hidden Gem’ Award ~  Lilly Looking Through: a delightful (but short) point-and-click adventure game, funded through Kickstarter and brought to life by Geeta Games.

Review_Music

Best Gig ~ Iron Maiden (London O2 Arena).
Runners-Up ~ Karnivool (Portsmouth Wedgewood Rooms), The Ataris (Southampton Joiners), [spunge] (Southampton Cellar), Knife Party [Haunted House] (London Brixton Academy), Black Sabbath (London O2 Arena).
Best (Rock/Metal) Album ~ Turisas – Turisas2013.
Runners-Up ~ AFI – Burials, Queens of the Stone Age – …Like Clockwork, Biffy Clyro – Opposites, Karnivool – Asymmetry.
Best (Electronic/Dance) Album ~ Daft Punk – Random Access Memories.
Runners-Up ~ Kavinsky – OutRun, How to Destroy Angels – Welcome Oblivion, Anamanaguchi – Endless Fantasy, Nine Inch Nails – Hesitation Marks, Chipzel – Spectra.
Disappointment of 2013 ~ Alkaline Trio – My Shame is True. Not bad, just disappointing.
Mash-Up of the Year ~ Isosine – ‘Little Sickness’ [Disturbed & Of Monsters and Men] (video link).
Song of the Year ~ Daft Punk – ‘Get Lucky’, VERY CLOSELY beating Turisas’ equally superb ‘For Your Own Good’.
Runners-Up ~ AFI – ’17 Crimes’, Sound City Players – ‘Mantra’, Nine Inch Nails – ‘Copy of A’.
Best Cover Art of 2013 ~ Kavinsky – OutRun (link).
Comeback of 2013 ~ Black Sabbath. The heavy metal Gods return, and what a return it is; a superb album (13) and an even more superb live show, the Sabbath once again prove why they’re not only the inventors of heavy metal, but also it’s saviours.
Steampunk Anthem of the Year ~ The Men That Will Not Be Blamed For Nothing – ‘The Gin Song’ (link)
‘Why Won’t it Go Away?’ of 2013 ~ Bloody Robin bloody Thicke’s bloody ‘Blurred Lines’.
Music Video of 2013 ~ Peter Serafinowicz’s glorious version of ‘Get Lucky’ (video link).

Review_Motosport

F1 Driver of the Year ~ How can it not be Sebastian Vettel? The man was flawless from lights to flag, and fully deserved to take his fourth consecutive title.
F1 Best Race ~ Monaco. It’s not often  that Monte-Carlo offers excitement and the spectacle, but this year it really nailed it.

F1 Overtake of the Year ~
Fernando Alonso’s stunning start in the Spanish GP. Shows what “home advantage” can do.
“Should’ve  Gone to Specsavers” of the Year ~ Hamilton stopping at the wrong (McLaren) pit box in Malaysia. LOLOLOLOLOL.
Most Improved of the Year – Romain Grosjean. The boy’s come of age, finally.
Team Orders of the Year ~ Sebastian Vettel in Malaysia. “Multi-21, Seb. Multi-21!”
Crash of the Year ~ Kamui Kobayashi on an empty circuit in Moscow :S (video link).
EverythingElse

Best Purchase ~ It’s a toss-up between my LEGO Sopwith Camel and my GeekyJerseys ‘Rogue Squadron’ hockey shirt. I love them both 😀

Best Book ~ Kaja & Phil Foglio – Agatha H and the Airship City // Davey Havok – Pop Kids // Toby Frost – Space Captain Smith: A Game of Battleships

Best Internet Video ~ BirgirPall’s superb I Broke Star Trek (video link). SPAK LET ME IN. HLEP ME KIRK.

Best Photo of 2013 ~ Bill Murray from ‘Reasons my Son is Crying’ (link).

Most Apt Phrase to Sum Up 2013 ~ “Pope Francis and the Chelyabinsk meteor totally came in like a wrecking ball but then the badgers moved the goalposts in one of their drunken stupors.”

Person of 2013 ~ Andrew W.K. The man is a complete god. He tweeted to me for my birthday, for crying out loud.

Looking Forward to in 2014 ~ Season four of Game of Thrones. Less Than Jake & Reel Big Fish at Portsmouth Pyramids. Turisas at Southampton Talking Heads. The Hobbit: There and Back Again.  (Hopefully) passing my PhD viva and becoming a proper Doctor of Philosophy and shit. Final Fantasy XV. Formula One getting shaken up to its core. Watch Dogs. The LEGO Movie. Porsche’s return to Le Mans and endurance racing. The Grand Budapest Hotel.

BEST MOMENTS (no order)

New Year’s fun and frolics in Southampton; The SUMMER Party; BTCC action at Thruxton; WEC 6 Hours of Silverstone; LEGOland wizardry for Ben’s stag do; Jorge Cham (PhD Comics)’s seminar at Southampton University on the ‘Power of Procrastination’; birthdaying in London and the QI Christmas special; #Ockfest frolics; weddings for Alice & Ben and Ben & Sarah; #IronSunday and #BlackTuesday with Maiden and Sabbath at The O2; adventures in London for Knife Party’s ‘Haunted House’ and the game of #GetTheHeckOutOfBrixton at 4am; Andrew O’Neill is Easily Distracted at The Art House; not-crashing the weddings of Alice & Ben and Ben & Sarah; emitting Eurovision-based LOLz at Shez’s place; THE SUMMER PARTY in sunny Lugwardine; work trips to Darmstadt, Friedrichshafen, Glasgow, Toulouse; gigs for [spunge], The Ataris and Karnivool; Many #TabletopNight meeple action with the usual crowd; and plenty more besides.

Everyone, you’ve been awesome.
Divider

And, to finalise, here’s a delightful electronic/punk rock playlist to celebrate December and calibrate 2014. It’s called 013/12 – The Long Road to Redemption.

Playlist_01312

2013 is dead. Long live 2014. 

[Zinar7]

Tagged , , , , , , ,

Rhino-Hunting: Part 4

Rhino_4

Head over here to find Rhino-Hunting Part One // Rhino-Hunting Part Two // Rhino-Hunting Part Three // Rhino-Hunting Part Four

In the past three photo-blog posts (linked above), I’ve had a marvellously merry time tracking down the Go Rhinos! sculptures that make up the Southampton Rhino Trail. As part of the Rhinotastic! event at Marwell Wildlife, all 97 sculptures (36 full-sized sculptures and 51 school-sized) are re-united at the Secret Garden behind Marwell Hall between 10th and 14th of October. Yesterday, I was lucky enough to go visit Marwell and catch up with my most favourite rhino, along with the few that I hadn’t managed to meet quite yet.

Despite the rain showers later in the day, an awesome time was had and I managed to sneak in a few photographs in between the raindrops; representing the very final results of my summer-long rhino-snapping efforts. Enjoy!

[Zinar7]

Tagged , , , , , , , , , ,