Tag Archives: Crafts

Café Carnage

Since it has been a while since my last post (where I revealed my new board game design tool, Board Game Jam Dice), I am pleased to deliver my latest creative project into the world: the ‘remastered’ edition of Café Carnage!

Café Carnage is a card game for 4-6 players, and was originally created in the space of 48 hours as part of the Global Game Jam 2015 and Southampton Game Jam [#SotonGameJam]. It was technically the first board game I ever designed to completion (along with my collaborators on it; Marco and Dickson) and it retains a special place in my heart because of that, but I’ll be the first to admit that we never quite managed to do it proper justice within the time allotted in the original jam. [I even blogged about it here, way back in February 2015: Café Carnage – Dev Update #1].

So, time felt nigh to give it a bit of spit ‘n’ polish and some new graphics to bring it up to date and into the modern world – thus, behold! A ‘remastered’ version with a brand new rulebook, some minor tweaks to gameplay and proper artwork:

What is Café Carnage all about, then? Well: you and your friends have chosen to eat out together for five nights in a row, but must vote as to how to pay up each night. Do you share the bill, pay separately for your own meals, or do you cheat your friends and…run?

Over five rounds, the players will choose a Starter, Main course and Dessert from a menu of cards, considering how much money they have remaining from the initial $30 budget and how much they’d like to eat. Then, as the maître d’ arrives with the bill, they must choose to vote to either split the bill evenly, pay just for their own items or attempt to run away without paying … but if multiple people try to abscond at the same time, then the player(s) who ate the most will be caught by the restaurant’s security guards and will have to pay a penalty. Oops!

At the end of end of the fifth round, whoever has managed to eat the most food over the course of the game (without running out of money or taking an “IOU” token) will have won the game! Hurrah!

You can view and download all of the necessary files for Café Carnage for free right here; including the rulebook, print ‘n’ play materials and assembly instructions: [alternatively, you can also find these on my itch page at https://zinar7.itch.io/cafe-carnage, where you can also toss a few coins my way if you think the game deserves it]

If you’re curious to see what it looks like in the flesh, then here are a few photos from my personal copy:

Otherwise, if Tabletop Simulator is more your thing, you can download a Steam Workshop mod for Café Carnage here: https://steamcommunity.com/sharedfiles/filedetails/?id=3055828785

So that’s that: I hope you enjoy the wonderful world of Café Carnage! If you enjoy the game (or have feedback or ideas towards how to make it better), then I’d be delighted to hear how you got on – please use the feedback form here: https://docs.google.com/forms/d/1Eao9Ey2e924aAPye4j1QUX8IUG5ip7_BuMkrew1uV10

Thanks!

[Zinar7]

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Boardcrafting +1

Boardcrafting

There’s going to be a bit of a change to the regular Friday Blog cycle, as I feel that I deserve a break from the routine; at least for a week. So, instead of a thousand or so words talking about something opinion-worthy, I’m going to catalogue one of my most recent creative endeavours – my homemade Munchkin Level Playing Field game board – and how one might make one, were one into creative print ‘n’ play board game projects or that sort of thing.

Munchkin has always sort of disturbed me because the essence of the game is to advance your procedurally-generated dungeon-raiding character from Level One to Level Ten (with the winner being the first player to reach Level 10 first), but no materials are supplied with the base game with which to count levels and players must instead use some random tokens, coins, or pen and paper to keep score. Steve Jackson Games does, however, manufacture playing boards and playing pieces that can be bought separately (or as a bundle in the ‘Munchkin Deluxe’ sets), but I thought that – instead of simply ordering them online – it’d be more fun to try and make my own. This post catalogues the process of trying to put them together.

So, what does this thing look like? Well, the finished article looks like this:

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To put it together, I started with a plain hardback (A5) notebook from PoundLand (The Theatre of Dreams™) , and removed the pages and the metal spine so that I had just the front and back covers; which I (temporarily) taped together with book-binding tape to hold it together. I then sketched out a series of boxes, one to ten, along which the playing pieces would move in order to track levels.

I took the idea of replicating the Munchkin Deluxe board because I liked the idea of the board representing the dungeon that the adventurers are questing through, observed as a top-down view of a winding castle, or something. This way, it’s easier to figure out who’s in the lead and hence whether you want to either hinder them or lend a hand in return for bonus loot.

The next process was to paint up the background areas (green for grass outside the keep), and grey for the castle’s rooms. I used acrylic paints and a regular brush, and I quite wanted it to look ‘rough’ and weathered somewhat so I used quite a lot of dry-brush techniques to “scrape” paint onto the board. When I was done, I outlined the walls with a black Sharpie and then a silver-finish Sharpie for the inner section of the walls.

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I wanted to add some definition to the inner walls, so I added a stone brick pattern to the outside faces of the walls with a very fine marker, just for funsies. I painted up the starting box (1) and ending box (10) up in more bright colours to reflect “Victory”, and designated each room with the relevant level number.

Because I wanted the notebook to represent a fictional dungeon-quester’s notebook (perhaps akin to a character notebook from Dungeons and Dragons), I wanted to give it a fantasy/role-playing feel so I removed the book-binding tape and replaced it with old, worn yarn that I found in the shed. I cut lots of thin strips of it (about 10-15 cm in length) and then tied them in loops through the holes of the original notebook’s spine. As a final flourish, I decorated the front of the board with the words ‘Munchkin Adventurer’s Notebook’, comme ça:

 

Right, so that’s the board finished, but what do we use to count? Well, instead of buying a Bag O’ Munchkins, I turned instead to shrink plastic to make some ~7 cm pieces to insert into plastic stands to represent each player.

I scoured through a bunch of cards from the base Munchkin deck to find some interesting characters, scanned the cards in and blew them up before printing them to a scale that the character was around 12 cm in size. I used Shrinkies clear shrink plastic, traced the outline with a black Sharpie and then coloured in the relevant area with other Sharpie pens. I needed 6 (because Munchkin plays three to six players), so to be sure of not screwing up, I made nine pieces and cut them out; making sure not to leave too many ‘thin’ bits because I found that these tended to warp very badly when fired in the oven.

I set the oven to “grill” (PUNS.) and lined a baking tray with tin foil. Then, one by one, placed each sheet into the oven for a few minutes (until it goes all curly, shrinks down and flattens out again) before removing it and immediately pressing it under a heavy book in order to flatten out the piece. After touching them up a little bit with the markers where the ink slightly melted and smudged, they were placed in their plastic stands. Because one or two went badly wrong in the oven, and a couple ended up noticeably out of scale with the other playing pieces, I was left with six complete pieces: two male, two female and two monster-ish; which I put in stands, ready to play with 🙂

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I’m pretty pleased! I think they look rad, even if no-one else agrees with me. Plus, everything still fits in my base Munchkin box, et voila:

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So yeah, GO GO GADGET CREATIVITY.

[Zinar7]

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