Tag Archives: Cthulhu

Crystal Chronicles

CrystalChronicles

I’m going on a quest.

A quest to play through all of the Final Fantasy main series, in order.

All of them. In order.

Why? Well, for a start, I’ve only really, properly played Final Fantasy VII, VIII and X (even if I have dabbled in III and IX along the way). For a person that claims JRPG to be their almost-favourite genre, that’s sort of embarrassing. So yeah, recently, I booted up my copy of Final Fantasy (the PlayStation port of the SNES version) to prepare my four Warriors of Light for my opening assault on the series. I’m calling this quest #FinalOdyssey, which – hopefully – will last longer than my New Year’s resolution to play more point-and-click adventure games (which kind of didn’t really happen, did it?­). Also, it gives me a perfect excuse to listen to a whole bunch of The Black Mages material, which is never a bad thing.

The Final Fantasy series is often seen as one of those untouchable, unquestionable serieseses, but is it entirely justified? It’s certainly not without its flaws, and (perhaps with respect with the most recent iterations of the series) there are far more qualified rivals that populate the JRPG arena these days: the likes of Xenoblade Chronicles, Persona/Shin Megami Tensei and the Tales series leap to mind. In fact, on reflection, I’ve played more Dragon Quest [aka. Dragon Warrior; FF’s long-term rival and now sibling in the Square-Enix catalogue) games than I have actual, proper Final Fantasy games. Final Fantasy VII still remains probably my favourite game of all time, though, and – graphical niggles aside – it still holds up in both storyline and gameplay in spite of its eighteen-year frame.

So, seeing as I’ve only touched the series at certain, key tangents, it makes sense for me to properly appreciate everything Final Fantasy; beginning with the main series, I-XIII. Of course, now that the ‘no sequels’ rule has been well and truly broken, this means that I’ve fourteen (I, II, III, IV, V, VI, VII, VIII, IX, X, X-2, XII, XIII, XIII-2, XIII-3: Lightning Returns) games to play before I die or the world comes to a premature end [whichever arrives first]. Also, there’s also a bunch of the FF spinoffs to look at – the Crystal Chronicles series, in particular, is vastly underrated and (perhaps) deserving of a more favourable appraisal – and, maybe, I’ll get round to them afterwards.

I’m not particularly in a rush to marathon my way through all of the main FF series in a row; more that I’ll play one, take a break, play another, etc.  Fr’instance, I’ve just started hammering through The Bureau: X-Com Declassified in preparation for similar things going on at Watch the Skies! on the weekend (and which I alluded to in last week’s Friday blog), so there’s that. But yeah, games.

XCOM

So, what else have I been playing?

Well, I recently got very, very excited about Sherlock Holmes: Consulting Detective, which is a semi-board game (hey, it’s got a BoardGameGeek listing so it counts) based upon 1-8 people playing as members of the “Baker Street Irregulars” to solve ten fictional cases. It’s more of an interactive novel than a board game, not least because there’s no ‘board’ as such; just a casebook, an address directory and a map of Holmes’ London. And you know what? It’s awesome fun.

Each case begins with an introduction and background to the crime – usually a murder, with some starting information and a few (obvious) leads to chase up. Then, as a group, players follow leads by deciding on a relevant location to investigate or witness to question; look up their location in the directory, and turn to the relevant casebook page to follow up the lead (which may give extra clues, confirm a suspect’s alibi, or provide no information at all). The team continue following leads, gathering data and evidence, until they have enough to report back to Holmes with a ‘confirmed’ suspect and answers to the CHECKSUM question that Holmes will pose.

Of course, at heart, it’s a deductive game; but one that’s unlike any other game I’ve ever played. It’s got more in common with a Choose Your Own Adventure book; except you’re not limited to the options of “Turn to Page 45 / Turn to Page 32” but have almost complete freedom to follow up any lead at any time and to draw your own conclusions (perhaps, in the process, accusing the wrong suspect). To draw video game analogies, where the likes of Choose Your Own… are like on-rails shooters, Consulting Detective is like a fully-3D FPS. It’s most fun with a group of 5-6 participants, and is presented in the form of a ‘story’ – following a lead in the casebook reveals a story that must be read out to the other investigators; which may be helpful, may reveal nothing new, or which may send you on a merry trail yielding nothing revolutionary at the end.

Moriarty

Despite the sheer amount that I’m enjoying it, I am a little apprehensive that there will, at some point, come a time when we run out of cases to play. On that day, I will be a bit sad.

Oh well, not to worry; because someone is already working on a Cthulhu-themed version of Consulting Detective, by the name of Arkham Investigator. And it looks badass. You can get the first two cases as Print-n-Play versions already, but it looks like there might eventually be 8 cases, and also that the game might get a proper, printed release at some point. Either way, go and check it out because why the hell wouldn’t you.

[While we’re on the subject, how awesome would a Commander Vimes: Watch Detective be? Whilst I was poking around the internet for Consulting Detective­-alike games, I stumbled across {mistery.io} and I’m rather tempted to make a few Discworld stories, just for my own amusement.]

Anyway, so yeah; that’s what I’ve been up to. What have you been playing recently?

[Zinar7]

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