Tag Archives: Wii

Sinister Reviews #11: The Last Story



Genre: JRPG. Third-Person Adventure
Platform: Wii
Release Date: March 2012
Developer: Mistwalker Studios
Publisher: Nintendo
The Last Story is a conundrum: brilliant in places; tragic in others. Pushing the graphical bar right to the top, Mistwalker’s latest JRPG  arrives just as the curtain’s beginning to drop for the Wii: while in the main it succeeds in the face of adversity, a few unforgiving niggles ultimately prevent it from achieving true greatness.

Continue reading

Tagged , , , , , ,

Sinister Reviews #09: Prince of Persia – The Fallen King

#09: Prince of Persia: The Fallen King (Nintendo DS)
Genre: Platformer, Action
Platform: Nintendo DS
Release Date: December 2008
Developer: Ubisoft Casablanca
Publisher: Ubisoft
Falling within the second reboot of the Prince of Persia franchise in 2008, The Fallen King marks the Prince’s return to the two-dimensional world after the highly-rated Sands of Time trilogy embraced three dimensions and revolutionised the action-adventure genre. Being the first proper Persian outing onto handheld consoles (one turn-based strategy spinoff aside), fans will welcome the opportunity to dodge traps, leap chasms and die frequent jaggy-rock deaths while on the move as well, not just from the comfort of their sofa.

Tagged , , , , , ,

Sinister Reviews #08: Epic Mickey

#08: Epic Mickey (Nintendo Wii)

Genre: 3D Platform, Adventure
Platform: Nintendo Wii
Release Date: November 2010
Developer: Junction Point Studios
Publisher: Disney Interactive Studios

I started my review of Fable II by first disassembling the nature of ‘karma’ in video games and how an increasing number of titles make you accountable for your in-game actions. In many ways it feels as though I’m delving into the same can of worms with Warren Spector’s latest opus, Epic Mickey as, some nifty action-platforming aside, my latest review is once again a game that revolves around Choices.

Tagged , , , , , , ,

Sinister Reviews #05: Super Paper Mario

#05: Super Paper Mario (Nintendo Wii)
Genre: Platformer, RPG
Platform: Nintendo Wii
Release Date: September 2007
Developer:  Intelligent Systems
Publisher: Nintendo
Super Paper Mario was one of the first games I purchased for my Wii back in early 2008. Having never played any release from the Paper Mario franchise (which at present includes the self-titled N64 release, Paper Mario: The Thousand Year Door on the GameCube and a forthcoming adventure on 3DS) but having been an avid onlooker from the confines of my Mario-free PlayStation 2,  I jumped at the chance to join in with the Plumber’s current-gen incarnation. Where the previous two releases were more straightforward Mushroom Kingdom RPGs with comedic overtones, Super Paper Mario takes the ‘Super’ from Super Mario Bros. and transplants RPG elements onto the traditional 2-D platformer; melding some nifty side-scrolling action across eight, stylised worlds. The relatively servicable storyline sees Mario, Luigi, Peach and Bowser joining forces (and all becoming playable) to defeat a new antagonist and save the worlds of both dark and light. All too often, games relying to heavily on mash-ups of contrasting genres fall flat or become a jack-of-all-trades but a master of none: Super Paper Mario manages to juggle genres with aplomb, and ignoring a few mere fumbles, manages to keep things in the air until the curtains close.
Tagged , , , , , ,

Sinister Reviews #04: The Legend of Zelda – Spirit Tracks

#04: The Legend of Zelda: Spirit Tracks (Nintendo DS)
Genre: Action RPG, Adventure
Platform: Nintendo DS
Release Date: December 2009
Developer: Nintendo
Publisher: Nintendo

The Legend of Zelda: Spirit Tracks follows on from the previous Zelda/DS incarnation, The Legend of Zelda: Phantom Hourglass, which I’ll happily go on record saying is easily the DS’ finest hour and one of the most inventive Zelda games in the history of the series. In between the awesomeness, however, nestled many flaws that plagued the experience: The endless sailing required to travel from place to place, the short lifespan of the main adventure, the repetitive trawls through the Temple of the Ocean King after every couple of hours’ gameplay, the lack of substantial sidequests; it was certainly a Zelda quest full of character and charm, but in terms of substance, it was unfortunately left wanting. Two years wiser, Nintendo stepped back from their palace of gold to take a good look at the series and propose a Zelda adventure that doesn’t just retread old glories (like Twilight Princess did with Ocarina of Time; and Phantom Hourglass continued from Wind Waker) but instead proposes its own quirks and oddities. Sure, Zelda gets kidnapped as per usual and Hyrule is once again in peril of succumbing to evil forces, but not in usual way; yes, you’ve got the same old boomerang and the same old sword ‘n’ shield, but with some completely original weapons that make great use of the DS’ innovative controls; and while the traditional Zelda dungeon mechanic is retrodden, the new features it weaves into it balance ‘familiarity’ and ‘originality’ with ease. So, Nintendo have gone against all tradition and listened to player’s criticisms and troubles by attempting to ‘fix’ what many felt Phantom Hourglass lacked, while honing those features that it excelled at, right? Well, with a couple of exceptions, yes. Continue reading

Tagged , , , , ,

Sinister Reviews #01: No More Heroes

#01: No More Heroes (Nintendo Wii)
Genre: Action-’em-Up, Third-Person Adventure
Platform: Nintendo Wii
Release Date: March 2008


It was with great trepidation that I booted up No More Heroes . My only previous experience with Suda51’s wacky Grasshopper dev team was the decidedly hit-and-miss puzzle-adventure Flower, Sun and Rain on the DS, which turned point-and-click adventure gaming completely on its head to produce something so unspeakably bizarre, to this day I can’t decide if it’s a work of genius or a product of lunacy. They’re a developer renowned for pushing the boundaries of traditional games, often adopting unconventional visual styles, gaming conventions or storytelling techniques to blur the line between games and “art”; though very much with a tongue firmly wedged in the cheek. From the off, however, No More Heroes is a barnstorming slash-’em-up that’s a riot from start to finish, even if the entertainment it provides feels ultimately hollow.
Tagged , , , , ,
%d bloggers like this: