Sinister Reviews #11: The Last Story

 

 

Genre: JRPG. Third-Person Adventure
Platform: Wii
Release Date: March 2012
Developer: Mistwalker Studios
Publisher: Nintendo
The Last Story is a conundrum: brilliant in places; tragic in others. Pushing the graphical bar right to the top, Mistwalker’s latest JRPG  arrives just as the curtain’s beginning to drop for the Wii: while in the main it succeeds in the face of adversity, a few unforgiving niggles ultimately prevent it from achieving true greatness.

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PhD Fraud #02: Chapter Next

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I sometimes wonder what I’m doing, and where I want to go in life. By ‘sometimes’ I do, of course, mean ‘all the time’, and that’s largely because I have absolutely no idea at present. As I’m heading towards (potentially) the last 3-6 months of my PhD and then (potentially) the world at large, I’m currently left with a whole bunch of questions as to where I want to go with my career, and the inevitable questions about whether doing a PhD has/hasn’t helped toward that goal.

The role of research, at least in academia, is significantly blurred between that of Employment and Study. Sure, technically I’m still a student and studying for a higher qualification, but the manner by which I go about is more like a job: I’m not being taught, I’m learning by doing, in an office with my own PC to which I turn up to every morning and leave every evening. It’s very different from the surroundings I inhabited in my undergraduate studies: Primarily my own student room, and only occasionally working in a mixed computer room or the library. Certainly, the attitude I have towards it is that of ‘work’, not ‘study’; I’m working for the University on research, not studying to become a doctoral researcher. At least, that’s the mindset that I have towards my research.

In that respect, the term ‘job satisfaction’ has a somewhat confused meaning. Am I enjoying what I’m doing at the moment? It’s difficult to say that I enjoy what I do day-to-day, but slightly more easy to say that I tolerate it. Many students take up a PhD project to challenge themselves; others wrap them up in their research because they have a genuine passion for their field. Me? Well, I certainly came out of my degree with a certain fondness for the space industry: Having jumped aboard the astronautics bandwagon mid-way through my degree, it was definitely a subject that I found interesting; but not one that filled my passions, or which I was instigated to pursue in my spare time. I’ve even forgotten a lot of my undergraduate teaching, which leads to me consider myself something of a fraud when I say that I’m a ‘space systems engineer’. Certainly, when I compare myself to a true engineer with a grounded knowledge of the subject, I feel awfully naive and inexperienced. The potential for me heading into the real world into a ‘real’ engineering position is bloody scary. And, I’m not entirely sure it’s what I want to do.

Truth be told, what initial enthusiasm I had for my PhD topic has long since dissipated: One can only go down so many failed avenues of research before the passion to pursue them all begins to dissipate. I’ll still press on and (hopefully) get it done, but perhaps not with the relish that true job satisfaction brings. Some of the stuff that’s gotten me through the rough times is the extra-curricular work I’ve been doing: Teaching undergraduates, being involved in a lot of outreach activities for our department, and most recently, personal tutoring. Certainly the ‘outreach’ strain has eaten a lot of my time: In 2012 alone, I’ve been involved with taster days for young secondary-schoolers using simple experiments (with stuff like iPod Touches) to teach about space, the University’s ‘family’-based Science and Engineering Day, and the Research Roadshow that’s about halfway through its run and has further events at InTech Winchester, Cheltenham Science Festival and Bestival on the Isle of Wight. I’ve thoroughly enjoyed both preparing for and running these events, and its refreshing to interact with a ‘new’ audience, attempting to encourage kids to get involved in science – I guess that somewhat hints at the ‘dream’ scenario I could take after my PhD: I’d love to be able to do that kind of thing full-time, but alas I fear no-one would be able to pay me to do it as a career.

If anything, my PhD has taught me that, while financial reasons are worthwhile enough in the short-term, I’m not sure if I could deal with a career which provides adequate monetary return but little job satisfaction. At least with a job, if things were truly not working out then you’d hand in your notice and find another. In the PhD regime, while it’s possible to drop out, change topic or study elsewhere, you feel far more the commitment to the three (or more) of study, and supervisor relationships, to take that as lightly. For me, I find that ‘satisfaction’ is the key motivator:  I certainly know when I’m in a rough spell, as I lose all motivation to keep going and fall prey to lethargy, procrastination and depression.   In the real world, you have the rest of the hierarchy around you ready to shape you up or ship you out, but in the lonelier world of academia and research, you’re more like your own ‘boss’ with only sporadic supervision, so problems can go unregulated: A lack of job satisfaction can therefore fester unmonitored for significant periods of time without being addressed, which can become an unwelcome feature in a job that can be, by definition of ‘research’, frustrating and intensely disheartening at times.

Perhaps my desire to leave research and head toward more straightforward roles is a reaction to that frustration; a need to have a more well-defined job where you know from month-to-month what you’re going to be doing, and that you’re (relatively) sure won’t veer off at a wild tangent at a moment’s notice. Or, perhaps, it’s just the comparative euphoria provided by my other activities that I’ve developed ‘grass-is-greener’ syndrome of pretty much everything else; when in reality everything is plighted by stress, anxiety and frustration. At the moment, I don’t know. Thoughts are (kind of) stirring in my head as to where to take this all once I’m finished with my PhD, but I’m not really in any rush to second-guess them before they’re ready. Certainly, while I’ve got a big ol’ Doctorate yet to finish and the prospect of a thesis to write, I’ve got just about enough on my plate as it is. Speaking of which, this post has gone on far too long, so I shall depart. Godspeed.

[Zinar7]

Super Wants #01

Just a bunch of music stuff that’s coming out soon and will be sure to float my boat.

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Gute Reise!

Flying off to Germany for EUSAR 2012 tomorrow. Involves atrociously early start (catch National Express from campus at 0745) and a change at Amsterdam airport, but I should be touching down at Nuremberg by tomorrow evening and all set to head to the Nuremberg Conference/Exhibition Centre for the conference from Tuesday to Thursday. Wish me luck!

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Big Bang Regional Science Fair 27/03/2012 – Personal Debrief

A few weeks ago, I was part of the University of Southampton‘s roadshow team at the Big Bang@Southampton Rose Bowl young scientists and engineers fair helping to promote the University’s research and get kids interested and excited about Science and all that schizz. I was there presenting (with some of the other guys in my office) as part of the demo/information stand for the Astronautics Research Group, in which I fail relentlessly at research for money. Here’s a picture of the whole research team, including Ben, Dan, Adam and Marius who were also manning our stand on the day, plus me somewhere in the rabble, smirking like a goon:

This is mainly a personal note debriefing myself about the day’s activities and what we can do it improve stuff, but I figured others of you might be vaguely interested in what’s’a happenin’, so thought I’d make this a public post.

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Sinister Future

Currently, it’s looking like my review of Destroy All Humans! might be my last, at least for a while. Time is quite precious to me at the moment and, as it turns out, playing games is a lot more fun than writing about them. It’s always been my intention to ‘up’ my use of this blog, and that I should update more regularly – but less formally – than what I’m doing currently. My first few reviews for No More Heroes and LEGO Harry Potter Years 1-4 pretty much wrote themselves: Indeed, I knocked those out during short breaks at work. Of late, however (starting with Epic Mickey, which took about six months before I actually posted it) I’ve found significantly higher barriers from me getting them done; partially because I’ve been so darned busy at work that I’ve no motivation to pseudo-‘work’ in my free time by writing reviews, and also partially because the backlog of EVERYTHING I currently have. I’d much rather this be a freeform blog in which I’m free to talk about whatever I want in a relaxed way and when I have something I want to say, rather than expending all my creative juices on formal reviews and having little time for more jolly fare. I’m hoping I can keep up reviews of new stuff (i.e. new music/videogame releases), such that my opinions will be useful to others who’re considering picking up the same release, but my experiences with other stuff may be documented in a more relaxed manner.

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Sinister Reviews #10: Destroy All Humans!

#10: Destroy All Humans! (PS2)
Genre: Action-Adventure, Sandbox
Platform: PS2 (version tested), Xbox
Release Date: June 2005
Developer: Pandemic
Publisher: THQ

If Edward D. Wood Jr. could have made video games, he’d have produced Destroy All Humans!; heck, there’s even a trailer for Plan 9 from Outer Space included in the game’s bonus feautres. An homage to old, Fifties B-movies like Plan 9Day of the Triffids and Invasion of the Body Snatchers, the game focuses on the plight of Orthopox and Cryptosporidium from the planet Furon: two extra-galactic creatures with a lone flying saucer, charged with invading Earth and placing humanity under the iron fist of the Furon Empire. Like its B-movie counterparts, Destroy All Humans! is highly-entertaining with some cheesy action and even cheesier comedy, but ultimately won’t bring home the silverware.

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#saveTheHobbit

During the last month, a monumental force has been gathering, defending the Helm’s Deep that is The Hobbit pub in my own native Southampton from the forces of Sauron’s army, headed by the Saul Zaentz Company. I’ve been following it very closely, and now things seem to be (pretty much) resolved, thought I’d chronicle it all here for future, personal memory.

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Sinister Reviews #09: Prince of Persia – The Fallen King

#09: Prince of Persia: The Fallen King (Nintendo DS)
Genre: Platformer, Action
Platform: Nintendo DS
Release Date: December 2008
Developer: Ubisoft Casablanca
Publisher: Ubisoft
Falling within the second reboot of the Prince of Persia franchise in 2008, The Fallen King marks the Prince’s return to the two-dimensional world after the highly-rated Sands of Time trilogy embraced three dimensions and revolutionised the action-adventure genre. Being the first proper Persian outing onto handheld consoles (one turn-based strategy spinoff aside), fans will welcome the opportunity to dodge traps, leap chasms and die frequent jaggy-rock deaths while on the move as well, not just from the comfort of their sofa.

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PhD Fraud #01: The Beginning

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Okay, I’ve refrained from posting much about my ongoing research-related struggles on this blog, despite the size and quantity of the struggles that I have encountered over the last two-and-a-half years. However, following my mission statement from the beginning of one of my recent posts, I’m going to correct this in the hope that either airing those struggles with the internet at large will give me a chance of vent some of the frustration and clear my head, that someone reading this blog may be able to give kind words (or better, solutions) to reinforce my sanity in the remaining six- to twelve-months of research, or that others in similar situations may be able to better understand the steps I’ve taken to solve my problems and may find some solace that they are not alone.

For a long time, I’ve had problems with stress and anxiety that apparently developed during my final years of my undergraduate degree and have been around ever since. I don’t really know what caused this change, but it’s likely that the continuing stresses of increasingly large workloads, rigorous examination schedules and ever-increasing expectations started a chain of anxiety over my intelligence, skills and abilities that I now regularly feel in all aspects of life. I must be mental, then, to accept the offer of studying for a PhD; and you’d be right, although it not for the same reasons you might expect. I signed on to the PhD process expecting hard work and close cooperation with my supervisors – essentially visions of both my supervisors riding on my back, whipping me left, right and centre into hard work. The reality is quite the opposite – relaxed supervisors who continually say reassuring things like “you’re doing fine,” and certainly no signs of the intensive slave-labour I’d come to expect. Which all sounds dandy, except for the aforementioned ‘performance anxiety’ that I feel about the work I produce and the progress I make.

Despite being two-and-a-half years down the line, I don’t really feel like I’ve gotten anywhere. Sure, time has passed and work’s been done, but in terms of how much of that has been useful and how far I’ve actually moved from where I started to where I am now, it’s disappointingly short – heck, I’m still not sure what the problem is I’m supposed to be solving. Some say that this is the same for all PhDs and I find some satisfaction in that, but that doesn’t stop you thinking that you could have spent that time so much better if you’d done things a different way; worked harder; been ‘cleverer’. Which is where the stress and anxiety comes in; forever making you second-guess your own work, tricking you into thinking that if anyone else had been given the same opportunities and tools, they’d have not only solved the problem you set out to achieve, but others as well and be well on the way to a fine career. It’s not like I’ve been slacking, and if you count the number of hours I’ve spent in the office since I started then I’d be no lower than average, but all my brain feels like doing is blaming myself .

The nature of research in tackling the ‘unknown’ means that, when the PhD proposal is written and the problem statement defined, this is being done after only a short amount of research into the subject – so the end result, the potential problems and the feasible timescale may not be accurate, or even present. In my case, my research was initiated by dual curiosity in two departments on the same problem, but both factions knowing essentially ‘zero’ about whether the problem could be solved, how, or indeed any of the finer details. When you’re coming into your first week of research with about the same level of knowledge about the problem as your academic supervisors, that can be a big challenge, and it only propagates through your study: A case of “the blind leading the blind”. For any undergraduate who’s used to rigorous testing/examination/coursework that has definitive ‘right’ and ‘wrong’ answers (I’m an engineer, and so used to definitive solutions to assessed work), stepping into the world of research where there is no ‘right’ way to go is difficult; particularly if you suffer from similar issues to myself, where constant re-assurance that you’re doing things right is necessary to keep me from stressing the fuck out. More and more over the last six to twelve months, I’ve found it harder to engage with my work – Having to step forward on my own and make decisions about the directions to take or methods to use is immensely stressful, perhaps because I still feel like I’m handling the whole project with kid-gloves. Making the step up to assuring yourself of what you’re doing rather than assurance from others is a tricky business, and one I’ve not yet mastered.

Thus ends my first foray into this adventure of sharing my thoughts, anxieties and faults with the world at large. It’s by no means the last word on this subject, since I’m already working on the follow-up to this. Hopefully it’ll chronicle my problems and offer some sort of solace when this adventure is all over and I can look back on my time here with a tear-filled eye. Who knows. Anyway, I’ve taken up enough of your time, so I will bid farewell. Godspeed.

[Zinar7]

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