I got a new watch! It is made of shiny and awesome:
Here’s a few photos of SS12/15 (Hafren) from the 2011 WRC Wales Rally GB, at which much fun was had:
For Hallowe’en, I made a bunch of Mud ‘n’ Blood cupcakes for a Scarefest film festival at our house. I think we’ve just about finished eating them all, so thought I’d post a few pictures and the recipe. Boom.
Last night’s Diamond Cottage Annual Pumpkin Carving Contest was smashing, and there were some gloriously-carved pumpkins. Here’s a few of my photos. Yay!
#04: The Legend of Zelda: Spirit Tracks (Nintendo DS)
Genre: Action RPG, Adventure
Platform: Nintendo DS
Release Date: December 2009
Developer: Nintendo
Publisher: Nintendo
The Legend of Zelda: Spirit Tracks follows on from the previous Zelda/DS incarnation, The Legend of Zelda: Phantom Hourglass, which I’ll happily go on record saying is easily the DS’ finest hour and one of the most inventive Zelda games in the history of the series. In between the awesomeness, however, nestled many flaws that plagued the experience: The endless sailing required to travel from place to place, the short lifespan of the main adventure, the repetitive trawls through the Temple of the Ocean King after every couple of hours’ gameplay, the lack of substantial sidequests; it was certainly a Zelda quest full of character and charm, but in terms of substance, it was unfortunately left wanting. Two years wiser, Nintendo stepped back from their palace of gold to take a good look at the series and propose a Zelda adventure that doesn’t just retread old glories (like Twilight Princess did with Ocarina of Time; and Phantom Hourglass continued from Wind Waker) but instead proposes its own quirks and oddities. Sure, Zelda gets kidnapped as per usual and Hyrule is once again in peril of succumbing to evil forces, but not in usual way; yes, you’ve got the same old boomerang and the same old sword ‘n’ shield, but with some completely original weapons that make great use of the DS’ innovative controls; and while the traditional Zelda dungeon mechanic is retrodden, the new features it weaves into it balance ‘familiarity’ and ‘originality’ with ease. So, Nintendo have gone against all tradition and listened to player’s criticisms and troubles by attempting to ‘fix’ what many felt Phantom Hourglass lacked, while honing those features that it excelled at, right? Well, with a couple of exceptions, yes. Continue reading
I guess it’s been a while since my last non-review post, so let’s get to it. What’s been occurring? Well, this and that.
#03: Fable II (Xbox 360)
Genre: Action RPG, Adventure
Platform: Xbox 360
Release Date: October 2008
It’s hard to review Fable II without first talking about Peter Molyneux and since it’s a lot easier to get the whole thing done with now, let’s get down to it: Creative Director of Lionhead Studios (and before that, Bullfrog Productions), Molyneux’s overseen some of the most seminal videogames of the past two decades; from Black and White and Dungeon Keeper to Populous and Theme Park. Fantastic though his output is, he’s attained a reputation in the industry for being happy to talk to journalists early in a game’s gestation period and promising a huge bunch of “cool shit” to appear in the final product (note: Not actual Peter Molyneux quote). Understandably, the time and budget constraints of developing a current-gen videogame mean that a lot of good ideas end up getting dropped, or scaled-down upon release; leading to inevitable disappointment from fans and a product that doesn’t live up to the whirlwind of hype. With each new release, the promise of (r)evolution detailed by Lionhead’s pre-release statements gets larger and larger, offering a mind-blowing combination of Choices, Options and Potential. There’s nothing wrong with ambition, but too often, trying to be a jack of all trades with a vast array of game modes, minigames, side-quests tends to disengage from the main game itself and that sums up Fable II: A darned solid game, but nowhere near what it’s trying to be.
A few shots from yesterday’s ILMC/LMS race at Silverstone: